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Brand | Strand Lighting |
---|---|
Model | NEO |
Category | DJ Equipment |
Language | English |
Essential safety precautions for using electrical equipment.
Details the limited warranty offered on products.
Overview of console desk controls and their functions.
Explains access to intensity, attributes, playback, setup, and display options.
Introduces the NEO lighting control console and its capabilities.
Provides essential information regarding safety, installation, and operation.
Outlines the terms and conditions for using the NEO software license.
Provides contact information for customer service and support.
Lists the items included with the NEO Lighting Control Console system.
Lists the standard features of the NEO lighting control console.
Describes NEO as a tracking-based application with a GUI and command line support.
Details site requirements and product care for the console.
Guides on connecting console components and rear panel connections.
Details the 10 programmable submaster sliders and their functions.
Describes controls for executing active cues and fading between scenes.
Explains single action buttons with advanced actions in the same family.
Provides quick access to functions via assigned shortcut buttons.
Grid of buttons for quick access to functions and modes.
Explains submaster assignment and page management.
View submasters as slider or grid controls for managing values.
Connects external devices for triggering show events.
Details how to set up NEO to respond to MIDI events and triggers.
Allows setup of recurring lighting events using the real time clock.
Step-by-step guide to creating scheduled tasks for recurring events.
Process for registering NEO software to enable DMX hardware.
Manages channels and fixtures using groups for control.
Explains how to manipulate channels and fixtures using groups.
Interface for viewing and editing cue lists and cues.
Explains how to create and manage multiple cue lists for shows.
Advanced visual editor for timecoded shows and cue lists.
Controls for executing cues and managing playback.
Interface for creating, testing, and adjusting lighting effects.
Categorizes the 6 different effect types available for creation.
Uses palettes and groups as building blocks for shows.
Allows filtering of palettes by attribute.
Assigns DMX dimmers or intelligent fixtures to channels.
Explains how to update cues with palette references.
Protocol for bi-directional communication with RDM compliant devices.
Interface for finding, configuring, and managing RDM devices.
Provides quick access to effects for ad-hoc control.
Settings to change playback size or toggle edit mode.
Creates and executes command sequences for automation.
Manages console settings affecting software operation and configuration.
Settings for DMX data flow and external hardware.
Affects software operation, includes tracking backup options.
Options for registering NEO software for DMX output.
Manages automatic backup of show files.
Provides advanced settings for programming needs.
Disables accidental operation of double-click functions.
Configures advanced system settings for joystick and logging.
Controls sensitivity for external joystick input.
Sets default options for cue lists, groups, and recording.
Determines how cue data is recorded and tracked.
Overview of console and software integration.
Process for registering NEO software to enable DMX hardware.
Controls global output of media playback.
Manages console settings affecting software operation and configuration.
Assigns miscellaneous functions to shortcuts for quick access.
Manages console, lighting system configuration, and data.
Provides access to basic startup icons for NEO and related software.
Accesses Windows PC system configuration for NEO setup.
Provides access to advanced functions for commissioning and troubleshooting.
Covers lighting basics and NEO's main concepts and terminology.
Explains DMX system, RDM, and dimmer basics.
Defines key terms and concepts used in the NEO software.
Explains how to collect and recall channels for control and management.
Discusses accessing channel group functions via submasters and shortcuts.
Defines a cue as an event triggering a specific lighting action.
Defines a collection of cues for managing lighting states and scenes.
Explains grouping cues into lists for organization and playback.
Defines how channel/fixture selection data is stored.
Records the lighting system state, including levels and running effects.
A quick route to a particular setting or feature used frequently.
Options for active, inclusive, and highlight selection modes.
Basic computer concepts for using NEO console or Hyperion software.
Describes the mouse-like pointer movement and its buttons.
Guide to using the NEO system with quick examples.
Provides quick examples for controlling a lighting system with NEO.
Information about various windows within the NEO software.
Accesses software features and provides grand master control.
Connects external hardware for control and integration.
Integrates with CueServer for uploading show data and actions.
Adds physical hardware like desks or wings for submaster control.
Connects programmable keyboards for physical shortcut buttons.
Manages and saves window positions and sizes.