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ETC Element 2 - Page 426

ETC Element 2
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412 Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual
Example:
Cue 1 has channel 10 at 25%. Submaster 1 is raised and has channel 10 at
50%. Submaster 2 is then brought up and has channel 10 at Full. When
submaster 2 is lowered to zero, control will be returned to submaster 1. If
submaster 1 is lowered to zero, control will return to cue 1.
Using the above example, if submaster 1 has its background state disabled,
which makes its content unavailable as a background state, then when
submaster 2 is lowered to zero, control would return to cue 1 and not to
submaster 1.
Background Priority
Background can have a priority assigned to it. Background priority releases to the highest
priority content that previously had ownership, provided that content has not be turned off or
released.
There are 10 levels of background priority for submasters. 1 is the lowest and 10 is the
highest.
Up Time
This is the time for the submaster to fade from its home position to its target position (0 to Full
if additive, Full to 0 if inhibitive). The default time is 0.
Dwell Time
This is the time the submaster look will hold before starting the downfade. This can be set to a
specified time, or to Hold or Manual. Hold” time maintains the submaster values until
the bump is pressed a second time. Manual time applies the submaster values only as long
as the bump is held. The default is Manual.
DownTime
This is the time for the submaster to fade from its target position to its home position. The
default time is 0.
Stomp Mode
Stomp happens when all the content owned by a submaster is now being controlled by other
targets. The submaster is being removed from the background , and once that happens, it
would not be eligible to fade back. You can assign behavior that will happen when a
submaster is stomped.
The following are Stomp Mode options:
Off When Stomped - puts the content into an off state, the same behavior encountered
when pressing [Off] & [Load].
Unload When Stomped - unloads the fader.
Nothing When Stomped - no action happens to the submaster.
Release When Stomped -This function behaves the same as Off When Stomped.
Unmark at 0%
When this option is on, marked content controlled by the submaster will automatically be
released when the fader reaches 0%. When the bump button is next pressed, the submaster
will fire. If this option is off, you would need to first press the bump button to reset the
submaster before pressing the bump again to fire it.

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