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ETC Element 2 - Out-Of-Sequence Cues

ETC Element 2
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360 Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual
Loading a Cue With Temporary Time
A cue can be loaded with a temporary time.
[Cue] [3] [Time] [6] [Load] - loads cue 3 with the manual time of 6.
Note:
For multipart cues, the temporary time will be applied to the entire cue, not
just the part on the command line. For cues with discrete timing, its parameters will
use the temporary time instead of the assigned discrete timing.
Out-of-Sequence Cues
An out-of-sequence cue is any cue that is played back in one of the following ways:
Cue is executed using a [Go To Cue] command. (
Go To Cue (below)
)
Cue is executed by a link instruction. (
Link / Loop (on page310)
)
Cue is loaded into a fader’s pending file. (
Selected Cue (on the previous page)
)
Cue is re-executed using [Assert] & [Load] or is asserted from the command line. (
Using
Assert (Playback Button) (on page366)
)
Generally, when an out-of-sequence cue is executed, the entire contents of the cue will be
played back (move instructions and tracked values).
Example:
Cue 1 sets channel 1 to full. That value is tracked forward until cue 10. The
programmer plays back cue 1. She then sets channel 1's intensity to 50% manually. If
she executes cue 2, channel 1 remains at 50%, as it is a channel parameter that is not
receiving a move instruction from the incoming cue.
However, if she presses [Go to Cue] [5] [Enter] (an out-of-sequence execution), even
though the value for channel 1 in Cue 5 is a tracked value, channel 1 will fade from
the manual value of 50%, to full in the Go-to-cue time.
Go To Cue
[Go to Cue] instructions can be executed from any operating mode. By default, a [Go to Cue]
instruction is an out-of-sequence cue and will follow the rules of such (see
Out-of-Sequence
Cues (above)
).
Following are examples of [Go To Cue]:
[Go To Cue] [5] [Enter] - all parameters with values in cue 5 are faded to those values,
even if they are tracked.
[Go to Cue] [6] [At] [5] [Enter] - takes you to cue 6 at 50% of its fade completion.
Hitting [Go] would finish the cue.
[Go To Cue] [Next] [Enter] - takes you to the next cue in the active list.
[Go To Cue] [Last] [Enter] - takes you to the previous cue in the active list.
When a [Go To Cue] instruction is executed, any null states applied with {Make Null} are
removed. To maintain the make null setting, you should use [Capture] for the required
channels. For more information, see
Using {Make Null} (on page349)
and
Using [Capture] (on
page351)
.
Go To Cue Timing
[Go To Cue] uses go-to-cue timing established in Setup
Manual Control (on page214)
. You
can use a [Go To Cue] instruction with different timing options as follows:

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