392 Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual
Example:
Using the above example, select actions 1 through 6.
{Actions} [1] [Thru] [6] [Enter]
Page arrow to the level column and enter the range:
[1][0] [Thru] [1][0][0] - assigns the range starting at 10 and ending at
100 to actions 1 through 6. The range between 10 and 100 will be
evenly divided between the available actions.
-or-
[Color Palette] [1] [Thru] [3] - assigns color palettes 1 through 3 to the
actions 1 through 6. Actions 1 through 3 will be assigned to palettes 1
through 3. Action 4 will be assigned to color palette 1. The range will
wrap to fill any available actions.
Effect Background Value Modification
For Step and Absolute effects, you can use [+], [-], and [/] to adjust the background value .
Note:
When using [-], you will need to preface the command with [+] if you want to
remove from the current value.
Note:
[/] is used to scale the value by a percentage. See the example below.
Example:
Effect 1 is a step effect with the on state set to 100 and the off state set
to - 50% for all steps. To set the step off state to -50%, you would use
the following syntax [Effect][1] [Step] [1], click on the Off State column
in the Effects editor, then type [+] [-] [/] [5] <0> [Enter]. If the channels
in the effect have a background value of 50, the off state for each step
would be 25.
Effect 2 is an absolute effect. To set a level at + 20 of the background,
you would use the following syntax, [Effect][2] {Action} [1], click the
Level column in the Effects editor, then type [+] [2]<0> [Enter]. If the
channels in the effect have a background value of 50, the level 1 in the
effect would be at 70.
Beats Per Minute
For step-based and absolute effects, you can set a beats per minute (BPM). For step-based
effects, BPM affects the Step, In, Dwell, and Decay times, and for absolute effects, this affects
the time/ dwell. Note that BPM impacts the effect directly.
There are two different ways for assigning BPM to effects:
Directly setting BPM
If you know the BPM, you can assign that directly to the effect by using the {BPM} softkey,
which is available when in the effect editor display.
[Effect] [1] {BPM} [1][9][0] [Enter] - sets the BPM of effect 1 to 190. The step times will
be adjusted for step-based effects, or the time/ dwell will be adjusted for absolute
effects.