314 Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual
Scenes can also be recalled by using the direct selects. See
Using Direct Selects (on page112)
for more information.
Deleting a Scene Break
To delete a scene or scene end, you will need to use the following syntax:
[Cue] [n] {Attributes} {Scene} [Label] [Enter] - deletes the scene.
[Cue] [n] {Attributes} {Scene End} [Enter] - deletes the scene end.
Clearing Cue Attributes
To clear attributes from a cue:
[Cue] [n] [Shift] & [Delay] [Enter] - removes the follow or hang time from the specified
cue “n”.
[Cue] [n] [Label] [Label] [Enter] - removes the label from the specified cue “n”.
[Cue] [n] {Link/Loop} [Enter] - removes the link instruction from the specified cue “n”.
[Cue] [n] [Thru] [y] {Attributes} {Rate} [Enter] - removes the rate instruction in cues “n”
through “y”.
You may combine these to remove multiple attributes at once:
[Cue] [n] [Shift] & [Delay] {Link/Loop} [Enter] - removes the follow time and link
instruction.
Flags
Flags can be applied to cues to change specific behaviors. Flags can be set for Block, Assert,
AllFade, Mark, and Preheat.
Block
You can apply a block to a cue, a cue part, to any channel (or group of channels), or parameter
(or group of parameters) within a cue. Block is an editing function. It has no impact on how
the data is played back.
At a Cue Level
A cue level block causes all tracked values in the cue to be treated as move instructions from
an editing standpoint, which prohibits any data changes from tracking into the cue.
Parameters that are not included in the cue are not impacted by the block instruction.
Blocks do not protect a cue, channel or parameter from being modified by a range edit, nor
are they protected from a trace instruction (see
Using Trace (on page322)
). It is assumed that
if you use the trace instruction, then you really want the initial value to change. A block will
stop the trace from moving any further backwards through the cue list.
[Cue] [5] [Block] [Enter] - “B” is displayed in the flags field, indicating a cue level block.
When this cue is recalled, all data that would otherwise appear as a tracked value, will
be displayed in white. Any changes upstream in the cue list will not impact this blocked
cue data.
[Cue] [6] {Intensity} [Block] [Enter] - “I” is displayed in the flags field, indicating a cue
level intensity block. You could also use [Shift] & [Block] to put Intensity Block on the
command line.