EasyManua.ls Logo

Leviton 600 - Chapter 7 Effects

Leviton 600
256 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
User Guide Chapter 7 Effects
Rev. 1.30.03.07.r1 Page 113
Chapter 7 Effects
Think of an effect as a sequential series of lighting steps which contain time
attributes like cues but also can contain patterns. The content of an effect is
determined by the elements assigned to each of its steps and the attributes
defined for each step. Each effect step contains up to ten elements and
these elements may include individual channels, device traits, submasters,
groups or cues.
Effects are created from the Effect sub-display of the Stage or Preview
displays.
This chapter covers all areas of creating and using effects and contains the
following subjects:
Effect Sub-Display
Navigating the Effect Sub-Display
Effect Sub-Display Soft-keys
Effect Attributes
Setting Amount of Effect Steps
Effect Step Fade and Dwell Times
Effect Patterns
Creating and Editing Effects
Creating a Step
Element Hierarchy
Adding Steps
Inserting Steps
Deleting Steps
Testin g a n Effe ct
Clearing Effects
Assigning Effects to Cues
Assigning Effects to Submasters
Some effects can also be created by using the "Real Time" recording
feature of Macros. See
Chapter 8 Macros
for more information.

Table of Contents

Related product manuals