Chapter 1 Introduction
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About the Console
The Leviton lighting control consoles have been designed to be both simple
and intuitive to operate, yet sophisticated and powerful in their
programming. With a wide variety of manual and programmed controls,
running lights can be as basic or as comprehensive as your needs require.
For example, some of the features are as follows:
• May be operated as either manual 2-Scene Preset consoles or as fully
programmed memory consoles (depending on model).
• Advanced cue parameters such as level tracking, cue macros, cue names
and multiple timing options.
• Advanced cue features such as links, follows and multi-part cues.
• 512 dedicated moving light channels patched across (3) DMX universes.
• Optional Hand Held Remote
• Primary, optional secondary and optional network remote video displays
provide additional information where you need it.
• User defined effects that may contain cues, channels, groups,
submasters or automated device traits.
• Memory loading and system software upgrades from floppy disk.
In addition, the monitor displays have been carefully laid out and color-
coded, providing concise, at-a-glance feedback for all control functions.
Model
24/48 48/96 72/144 600
(Innovator only)
Channel Faders: 48 96 144 N/A
Conventional
Channels: 384 384 384 600
Device Channels: 512 512 512 512
Submaster Faders: 24 Faders with 8 pages ofMemory(192 total).
Dimmers: 1,536 dimmers on 3 DMX Universes.
Maximum Cues: 600 cues per show.
Maximum Groups: 500 groups per show.
Maximum Macros: 500 macros per show.
Maximum Effects: 600 effects / 100 steps per effect / 9,999 steps total
The upper limit of cues, groups, macros and effects is user changeable to
maximize memory usage.