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Leviton 600 - About the Console

Leviton 600
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Chapter 1 Introduction
Page 2 Rev. 1.30.03.07.r1
About the Console
The Leviton lighting control consoles have been designed to be both simple
and intuitive to operate, yet sophisticated and powerful in their
programming. With a wide variety of manual and programmed controls,
running lights can be as basic or as comprehensive as your needs require.
For example, some of the features are as follows:
May be operated as either manual 2-Scene Preset consoles or as fully
programmed memory consoles (depending on model).
Advanced cue parameters such as level tracking, cue macros, cue names
and multiple timing options.
Advanced cue features such as links, follows and multi-part cues.
512 dedicated moving light channels patched across (3) DMX universes.
Optional Hand Held Remote
Primary, optional secondary and optional network remote video displays
provide additional information where you need it.
User defined effects that may contain cues, channels, groups,
submasters or automated device traits.
Memory loading and system software upgrades from floppy disk.
In addition, the monitor displays have been carefully laid out and color-
coded, providing concise, at-a-glance feedback for all control functions.
Model
24/48 48/96 72/144 600
(Innovator only)
Channel Faders: 48 96 144 N/A
Conventional
Channels: 384 384 384 600
Device Channels: 512 512 512 512
Submaster Faders: 24 Faders with 8 pages ofMemory(192 total).
Dimmers: 1,536 dimmers on 3 DMX Universes.
Maximum Cues: 600 cues per show.
Maximum Groups: 500 groups per show.
Maximum Macros: 500 macros per show.
Maximum Effects: 600 effects / 100 steps per effect / 9,999 steps total
The upper limit of cues, groups, macros and effects is user changeable to
maximize memory usage.

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