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Chapter 5 Cues
Page 58 Rev. 1.30.03.07.r1
Cue Attributes
The attributes which can be recorded with a cue are as follows (procedural
examples of using these attributes are given further in this chapter):
For graphic examples of attribute keys see
Figure 1.2, Page 8
.
Table 5.0 Cue Attributes
Fade Time The fade time is the time that the cue takes to fade to
its final levels after the [GO] button has been pressed.
Delay Time The delay time is the amount of time after you press
[GO] and when the fade actually begins.
Follow Time A follow time assigned to a cue causes the next cue in
the cue list to start automatically without pressing the
[GO] button and specifies how long the console waits
after the current cue starts before the next cue runs.
Cue Link Cues can be executed out of their normal numeric
sequence by assigning a Link to a cue. When you press
[GO], instead of executing the next higher numbered
cue, the cue execution sequence will "jump" to the
destination cue that you specify in the Link assignment.
Cue Name Cues names of up to 16 characters in length can be
assigned to cues.
Assigned
Group
A group may be assigned to a cue so when the cue
executes, the group will execute also. See also
Chapter
6 Groups
for more information on working with groups.
Assigned
Effect
An effect may be assigned to a cue so when the cue
executes, the effect will execute also. Refer to
Chapter 7
Effects
for more information on working with effects.
Assigned
Macro
A macro may be assigned to a cue so when the cue
executes, the macro will execute also. See
Chapter 8
Macros
for more information on working with macros.

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