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Barco SIM 7D - Starting the Projector

Barco SIM 7D
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5. Setup
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Image 5-4
All the LED’s (3) on the top cover of the projector go out.
Then LED1 starts blinking green the number of hundreds. After that LED2 starts blinking the number of tens. Finally LED3 starts
blinking green the number of units. If this is done, the original status of the LED’s is restored.
Displaying the Projector Address in projection mode
1. Press the Address key (recessed key on the RCU) with a pencil.
The projector’s address will be displayed on the screen in a text box
Programming the RCU
1. Push the address key If the address is not entered within 5 seconds, the RCU returns to its default address (zero address) and
controls then all projectors in the room.
2. Enter the same address with the digit buttons within 5 seconds after pushing the address key.
The projector can now be controlled with the RCU.
For example : if the projector address is 3, then press "3" on the RCU to set
the RCU’s address to match the
projector’s address.
Common address/Projector address : Beside the projector address, the projector disposes also of a Common
address which can be set to “0” or “1” (by default “0”).
In other words, an RCU set to address “0” will always control a projector regardless of its projector address
(since it uses the common address).
5.4 Starting the projector
Activating the projector is only possible after the initialization period i.e. when LED1 is off.
How to start up the projector ?
1. Press the Standby button on the RCU or on the local keypad.
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Image 5-5
The last selected source is displayed.
R59770198 BARCO SIM 7D 13/02/2013
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