156 Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual
Choose the aspects of the file you wish to import (all are selected by default). If "Merge Data"
is not selected, the ASCII data will overwrite your current show data. If "Merge Data" is
selected, the ASCII data will be merged into your current show.
Importing Augment3d Objects
The Import menu also contains options for importing fixture data from Vectorworks as well as
Scenic Models and Scenic Materials for use in Augment3d. For more information, see
Importing Augment3d Objects (on page516)
,
Materials (on page482)
, and
Vectorworks
Augment3d Plug-in (on page518)
.
Lightwright Import
Once a file has been selected for import, you can proceed with the import, select options, or
map devices.
Options
The following options are available:
Starting / Ending Channel - defines a specific range of channels to be imported
Overwrite - overwrites the data in the show file when enabled, and merges the data
when disabled
Do not update fixture types - disables the updating of fixture types in the show file
Only import Augment3d XYZlocation - enables import of just Augment3d location data
Import Text/Notes/Labels/Gels Only - enables import of just the patch database text
Mapping
You can map Eos patch fields to fields in the Lightwright file. Channel and Address must be
mapped for the file import to work. Any other field can be set to ignore if desired. Options can
be selected again for placement in multiple fields.
The text fields in the Patch display and database will rename based off of the Lightwright
imported fields. See
Renaming Text Fields in Patch (on page182)
for more information.
Note:
Eos does not currently support multiple gels per fixture from Lightwright.
Address Formats
Eos will accept mulitple address formats for importing. Examples of those formats are 2/3, 2.3,
2,3, 2-3. Eos will convert all formats to n/n.
Device Mapping
Devices can also be mapped. Click {Map Devices} to open the following display.