Vista 5 M3 Digital Mixing System
5-116 AutoTouchPlus
Document generated: 28.08.13
SW V4.9
Using these buttons, objects can be selected for editing as follows:
All Objects selects all objects for editing;
Fader/Mute selects all fader and mute parameters for editing;
EQ selects all EQ parameters for editing;
Filter selects all filter parameters for editing;
Delay selects all delay parameters for editing;
Gain selects all input gain parameters for editing;
Dyn selects all limiter/compressor and gate/expander parameters for editing;
Lim/Comp selects all limiter/compressor parameters for editing;
Gate/Exp selects all gate/expander parameters for editing;
Pan selects all pan parameters for editing;
Insert selects all insert parameters for editing;
Dir Out selects all direct output parameters for editing;
Bus Assign selects all bus assignments for editing;
Aux Mono selects all mono auxiliary parameters for editing;
Aux Stereo selects all stereo auxiliary parameters for editing;
Patch selects all patch assignments for editing
Selection of an object will select all objects of that type for editing. For ex-
ample, if all four EQ types have been configured in the VMC (mono, stereo,
mono with notch, and stereo with notch), all four EQ types will be selected
when the ‘EQ’ object button is clicked.
Each object contains an appropriate set of parameters for that object’s func-
tions. Several parameters may be selected by clicking a single button. For
example, if Filter/High is clicked, then HP on/off, HP slope, and HP frequency
will all be selected.
Activating the left-hand button at the beginning of each row will select all
parameters for that object. Objects and/or their parameters may be de selected
after a large selection (such as All Objects) has been made.
Note The buttons in the Object Selector Window select objects and parameters on
a global basis. If individual or subsets of parameters are to be selected for
editing, the ‘Show Objects>>’ facility must be used.
5.17.2.4 Channel/Object Tree Display Area
All channels and objects may be displayed in a tree format. This provides the
means to select specific channels and/or objects on an individual, subset, or
global basis. This display area is located to the right of the Object Selector
Window and will be blank if both trees are hidden.
To view the Channel Tree, click the ‘Show Channels>>’ button located under
the Channel Selector Window. All the channels included in the VMC, along
with their User Labels, will be contained in the tree (left part of the picture
below).
To view the Object Tree, click the ‘Show Objects>>’ button. All objects
included in the configuration will be included within the tree. Only one tree
can be displayed at any one time (right part of the picture below).