Augment3d 501
Adding Fixtures Manually
Under the Augment3d section in Patch, fixtures have fields for XYZ Position and Orientation. If
the fixture is nested, this data is relative to the parent. World Position and Orientation are
absolute, relative to the scene overall. If nested, an arrow indicator will apear next to the
position and orientation fields. For more information about nesting, see
Nesting Objects
.
You can also edit the following additional properties:
Beam Angle - set the beam angle from 1-179 degrees
0 will reset back to the default (36 degrees) and clear the field
Shutters - see
Shutter Graphic (on page235)
Gobo Rotate - set the gobo rotation
Beam Edge - set the beam edge from 0-100 (empty/default is 50)
FPESet - see
FPE Sets (on page504)
Hide Beam - when enabled, the fixture's beam will not appear in Augment3d
Entering Fixture Position &Orientation Data
Select the channel of a fixture for which you have position and orientation data, and navigate
to the Position & Orientation section of the Augment3d tab in Patch. Selecting one of the
position or orientation fields opens a keypad to input specific values.
Alternatively, keyboard syntax can be used. Use [/] to separate X, Y, and Z when typing in
multiple values, and [Thru] to enter information for multiple fixtures at once.
[Chan] [1] [Select] [5] [/] [5] [/] [5] [Enter] sets the position of Channel 1 to 5,5,5.
[Chan] [1] [Select] [/] [2] [/] [Enter] sets the Y coordinate of Channel 1 to 2. No changes
are made to the Xand Z coordinates.
[Chan] [1] [Select] [+] [3] [/] [/] [Enter] adds 3 to the current Xcoordinate of Channel 1.
No changes are made to the Yand Z coordinates.
[Chan] [1] [Select] [+] [/] [1] [/] [-] [5] [Enter] adds 1 to the current Y coordinate of
Channel 1, and subtracts 5 from the Z coordinate. No change is made to the
Xcoordinate.
[Chan] [1] [Thru] [5] [Select] [0] [/] [0] [/] [5] [Thru] [10] [/] [10] [/] [5] [Enter] sets the
position of Channel 1 to 0,0,5 and the position of Channel 5 to 10,10,5. The positions of
Channels 2, 3, and 4 are evenly distributed between the two.
[Group] [10] [Select] [5] [/] [/] [Thru] [10] [/] [/] [Enter] distributes the Xcoordinate of all
channels in Group 10 between 5 and 10. No changes are made to the Y and Z
coordinates.
All trailing slashes are optional. [Chan] [1] [Thru] [10] Position [5] [Thru] auto-completes to
[Chan] [1] [Thru] [10] Position [5] [/] [*] [/] [*] [Thru].
The corresponding fixture is automatically added to the Augment3d model. Repeat the
process for any additional channels or fixtures, or edit fixture position and rotation using tools
available in the toolbar or the Inspector.