17.3 Special Tricks
 
17.3.1 Changing Pattern Length for Variation
 
Try a short Pattern Grid resolution like a quarter or eighth note and change the Pattern Length
(see section ↑10.1.6, Adjusting the Arrange Grid and the Pattern Length) to create variations
of a Pattern. If you select an even smaller value like 1/64th you can create stuttering breaks
and rolls.
17.3.2 Using Loops to Cycle Through Samples
 
You can use loops to cycle through Samples, creating glitches and stuttering breaks or interest-
ing  soundscapes.  Just  enter  the  ZONE  page  in  Sampling  mode  on  your  controller,  switch  on
the  ACTIVE  parameter  on  the  Loop  page  and  play  with  the  parameters  for  the  start  and  end
point  of  the  loop.  Use  the  SHIFT  button  to  change  the  values  in  smaller  increments.  See
↑6.2.1, Page  1:  Voice  Settings  /  Engine  for  more  on  this.  Note:  this  technique  requires  that
you choose either AHD or ADSR as the Amplitude Envelope in the Sampler’s Parameter pages
(see ↑16.5.4, Selecting and Editing Zones in the Map View).
17.3.3 Using Loops to Cycle Through Samples
 
You can use loops to cycle through Samples, creating glitches and stuttering breaks or interest-
ing  soundscapes.  Just  enter  the  ZONE  page  in  Sampling  mode  on  your  controller,  switch  on
the ACTIVE parameter on the LOOP page and play with the parameters for the start and end
point  of  the  loop.  Use  the  SHIFT  button  to  change  the  values  in  smaller  increments.  See
↑6.2.1, Page  1:  Voice  Settings  /  Engine  for  more  on  this.  Note:  this  technique  requires  that
you choose either AHD or ADSR as the Amplitude Envelope in the Sampler’s Parameter pages
(see ↑16.5.4, Selecting and Editing Zones in the Map View).
17.3.4 Load Long Audio Files and Play with the Start Point
 
You can adjust the start point of a Sample in the Sampler’s Parameter pages (see ↑6.2.1, Page
1: Voice Settings / Engine). If you load a long audio file, you can create interesting variations
by tweaking (…or modulating) the start point.
Appendix: Tips for Playing Live
Special Tricks
 
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