13 Using Effects
 
At each Project level (Sound, Group and Master) it is possible to add effects in form of Plug-
ins. Each Sound, each Group and the Master can have an unlimited number of insert effects
loaded in their Plug-ins slots. In each Plug-in slot you can load an Internal, Native Instruments
or External Effect Plug-in.
The processing order is always from top to bottom, both in the Plug-in List of the Control area
(in Arrange view) and in the channel strip of the Mixer (in Mix view). In the Plug-in Strip of the
Mix view the processing order is from left to right.
For Sounds, the first Plug-in slot is often hosting an Instrument Plug-in (Sampler, Drum-
synth, Native Instruments  or External  Plug-in) —  this allows  the Sound  to generate  its
own audio. If instead you plug an effect to the first Plug-in slot of a Sound, this Sound
will act as a bussing point for other Sounds and Groups, and you will find this Sound in
the  various  Dest.  selectors  in  the  Output  properties  of  other  Sounds  and  Groups.  See
section ↑13.1, Applying Effects to a Sound, a Group or the Master below for more infor-
mation.
Most of the features used in the procedures mentioned in this chapter have been already de-
scribed in chapter ↑6, Working with Plug-ins — in MASCHINE, effects are just a certain type
of Plug-ins. Nevertheless,  we illustrate  them here  with various  effect-oriented examples. Fur-
thermore, from  time to  time we  will use  the Mix  view instead  of the  default Arrange  view —
indeed, the intuitive routing facilities of the Mixer make it particularly well suited for quickly
setting up advanced effect routings.
13.1 Applying Effects to a Sound, a Group or the Master
 
The procedures for applying an effect at the Sound, Group or Master level are very similar.
13.1.1 Adding an Effect
 
Let’s add an Effect Plug-in somewhere in the Project. We first describe the detailed procedure
in Arrange view, then we will show the equivalent procedure in Mix view.
Using Effects
Applying Effects to a Sound, a Group or the Master
 
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