215
Effects List
Adds reverberation to the sound, simulating an acoustic space.
fig.MFX-64
This is a special type of reverb in which the reverberant sound
is cut off before its natural length.
fig.MFX-65
fig.MFX-66
fig.MFX-67
64:
REVERB
Parameter
Value Description
Type
ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2
Type of reverb
ROOM1:
dense reverb with
short decay
ROOM2:
sparse reverb with
short decay
STAGE1:
reverb with greater
late reverberation
STAGE2:
reverb with strong
early reflections
HALL1:
reverb with clear rever-
berance
HALL2:
reverb with rich rever-
berance
Pre Delay
0.0–100.0 ms
Adjusts the delay time from the di-
rect sound until the reverb sound
is heard.
Time #
0–127
Time length of reverberation
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which
the reverberant sound will be cut.
As the frequency is set lower,
more of the high frequencies
will be cut, resulting in a softer
and more muted reverberance.
If you do not want to cut the
high frequencies, set this pa-
rameter to BYPASS.
Low Gain
-15– +15 dB
Gain of the low range
High Gain
-15– +15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct
sound (D) and the reverb sound (W)
Level
0–127
Output Level
65:
GATED REVERB
Parameter
Value Description
Type
NORMAL, REVERSE,
SWEEP1, SWEEP2
Type of reverb
NORMAL:
conventional gat-
ed reverb
REVERSE:
backwards reverb
SWEEP1:
the reverberant
sound moves from right to left
SWEEP2:
the reverberant
sound moves from left to right
Pre Delay
0.0–100.0 ms
Adjusts the delay time from the
direct sound until the reverb
sound is heard.
Gate Time
5–500 ms
Adjusts the time from when the re-
verb is heard until it disappears.
Low Gain
-15– +15 dB
Gain of the low range
L in
R in
L out
R out
Reverb
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
L in
R in
L out
R out
Gated Reverb
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
High Gain
-15– +15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the di-
rect sound (D) and the reverb
sound (W)
Level #
0–127
Output Level
66:
OD
→
CHORUS
(OVERDRIVE
→
CHORUS)
Parameter
Value Description
Od Drive #
0–127
Degree of distortion
Also changes the volume.
Od Pan #
L64–63R
Stereo location of the overdrive
sound
Cho Pre Delay
0.0–100.0 ms
Adjusts the delay time from the di-
rect sound until the chorus sound is
heard.
Cho Rate #
0.05–10.00 Hz, note
Frequency of modulation
Cho Depth
0–127
Depth of modulation
Cho Balance #
D100:0W–D0:100W
Adjusts the volume balance be-
tween the sound that is sent
through the chorus (W) and the
sound that is not sent through the
chorus (D).
Level
0–127 Output Level
67:
OD
→
FLANGER
(OVERDRIVE
→
FLANGER)
Parameter
Value Description
Od Drive #
0–127
Degree of distortion
Also changes the volume.
Od Pan #
L64–63R
Stereo location of the overdrive
sound
Fln Pre Delay
0.0–100.0 ms
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Fln Rate #
0.05–10.00 Hz, note
Frequency of modulation
Fln Depth
0–127
Depth of modulation
Fln Feedback #
-98– +98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Fln Balance #
D100:0W–D0:100W
Adjusts the volume balance be-
tween the sound that is sent
through the flanger (W) and the
sound that is not sent through the
flanger (D).
Level
0–127
Output Level
Parameter
Value Description
L in
R in
Chorus
Overdrive
L out
R out
Balance W
Balance W
Balance D
Balance D
L in
R in
Flanger
Overdrive
L out
R out
Balance W
Balance W
Balance D
Balance D
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SonicCell_e.book 215 ページ 2007年8月9日 木曜日 午後9時17分