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Using the SonicCell in Patch Mode
Dest
(Control Destination)
●
Changing the Depth of Frequency Modulation for FXM
FXM DEPTH
●
Changing Specific Multi-Effects Parameters
MFX CTRL1–4:
Change the parameter that was specified by MFX Control 1–4 Assign
parameter.
If you have not made the necessary settings for using the multi-effect, the multi-effect will not be
applied even if you attempt to control it as a Matrix Control destination.
Sens
(Control Sensitivity)
-63–+63
Sets the amount of the Matrix Control’s effect that is applied.
If you wish to modify the selected parameter in a positive (+) direction – i.e.,
a higher value, toward the right, or faster etc. – from its current setting, select
a positive (+) value.
If you wish to modify the selected parameter in a negative (-) direction – i.e.,
a lower value, toward the left, or slower etc. – from its current setting, select a
negative (-) value. For either positive or negative settings, greater absolute val-
ues will allow greater amounts of change.
Set this to “0” if you don’t want to apply the effect.
Sw1-T1–T4–Sw4-T1–T4
(Tone Control Switch T1–T4)
OFF, ON, REVS
Matrix Control Tone selects the tone to which the effect is applied when using
the Matrix Control.
OFF:
The effect will not be applied.
ON:
The effect will be applied.
REVS:
The effect will be applied in reverse.
Parameter
Value Explanation
■ Cautions When Selecting a Waveform
The sounds of the SonicCell are based on complex PCM waveforms,
and if you attempt to make settings that are contrary to the type of the
original waveform, the results will not be as you expect.
The internal waveforms of the SonicCell fall into the following two
groups.
One-shot:
These waveforms contain sounds that have short decays. A one-shot
waveform records the initial rise and fall of the sound. Some of the
SonicCell’s one-shot waveforms are sounds that are complete in
themselves, such as percussive instrument sounds. The SonicCell also
contains many other one-shot waveforms that are elements of other
sounds. These include attack components such as piano-hammer
sounds and guitar fret noises.
Looped:
These waveforms include sounds with long decays as well as
sustained sounds. Loop waveforms repeatedly play back (loop) the
portion of the waveform after the sound has reached a relatively
steady state. The SonicCell’s looped waveforms also include
components of other sounds, such as piano-string resonant vibrations
and the hollow sounds of brass instruments.
The following diagram shows an example of sound (electric organ)
that combines one-shot and looped waveforms.
Cautions When Using a One-shot Waveform
It is not possible to use the envelope to modify a one-shot waveform
to create a decay that is longer than the original waveform, or to turn
it into a sustaining sound. If you were to program such an envelope,
you would be attempting to shape a portion of the sound that simply
doesn’t exist, and the envelope would have no effect.
Cautions When Using a Loop Waveform
With many acoustic instruments such as piano and sax, extreme
timbral changes occur during the first few moments of each note. This
initial attack is what defines much of the instrument’s character. For
such waveforms, it is best to use the complex tonal changes of the
attack portion of the waveform just as they are, and to use the
envelope only to modify the decay portion. If you attempt to use the
envelope to modify the attack portion as well, the characteristics of
the original waveform may prevent you from getting the sound that
you intend.
j
TVA ENV for looped
Organ waveform
(sustain portion)
Note off
Time
Level
Resulting TVA ENV
change
TVA ENV for one-shot
Key-click waveform
(attack portion)
Note off
+=
Tone change stored
with the wave
Envelope
for the TVF filter
Resulting
tone change
Looped portion
Time
Level
SonicCell_e.book 97 ページ 2007年8月9日 木曜日 午後9時17分