5. Palettes - Page 103
TitanUniversal_Man_v10_QU.doc 15 March 2016
5.1.6 Creating an effects palette (shape or pixel mapper)
Speed up your programming by creating some palettes which apply
shapes or pixel mapping effects. You can’t save a keyframe shape to
a palette.
For an effects palette to be useful, it needs to contain only effect
settings (for example, for a pan/tilt circle you want it to move the
fixtures around their current set position, not to change the position
as well). To achieve this you can either use the FX mask when saving
the palette, or you can just remember not to set any other values
when programming.
1> Press Clear, select some fixtures and locate them. If you need
to move them so you can see what’s happening, you can do
that too.
2> Press [Shapes and Effects], [Shape Generator] and choose a
shape to start (see section on page for more information about
shapes).
3> Alter the parameters of the shape as you require.
4> Press Palette, [Record Palette].
5> If you moved the fixtures in step 1, press [Set Mask] and
exclude everything except FX.
6> Press a palette button to store the shape palette.
5.1.7 Creating a time palette
You can create palettes which contain only time information. These
can be used to set cue times and fixture attribute times without
needing to set times manually. Using a time palette also means that
you can go back and change the times once in the palette, and the
changes will automatically apply to all cues which use the palette.
1> Press Clear, select some fixtures and locate them. If you need
to move them so you can see what’s happening, you can do
that too.
2> Press Time (may be labelled Set on Mobile/Sapphire/Quartz,
and Next Time on Expert/Tiger).
3> Change Fade time to 2 sec. This sets the global fade time into
the programmer.