3. Patching - Page 63
TitanUniversal_Man_v10_QU.doc 15 March 2016
so the programming can be easily adjusted by updating your palettes
as normal.
Fixture exchange also gives you a powerful way to re-use an existing
show with new lights, so you can give yourself a programming head
start when faced with a new fixture.
• It’s a good idea to save your show before performing major
changes such as fixture exchange. Should you change your
mind or have problems, you will easily be able to return your
show to its previous state.
1> Enter patch mode by pressing Patch.
2> Select the new fixture type you wish to use.
3> Touch the select button of the fixture which is to be exchanged.
4> The console will warn you that the fixture is in use. Press the
[Exchange Fixture] option.
5> Repeat from step 3 to exchange other fixtures with the same
type of new fixture.
After exchanging fixtures you need to update the
palettes which used those fixtures. If you have trouble
switching values off in a palette, set new values for all
the attributes in the attribute group and re-record the
palette. You should then be able to switch off an
attribute group as required.
3.2.9 Exchange Mapping
When you exchange fixtures the console will attempt to map the
functions on the new fixture to the same functions on the old fixture
so that your show does not look any different with the changed
fixtures.
However, this may not always work out quite right, so using
Exchange Mapping you can manually map functions between the
fixtures. For example this allows you to map the old gobos to similar
new gobos even if they are not in the same wheel position, and to
ensure that rotation speeds work the same.
Any changes made will apply immediately to the show. Mappings are
remembered and will be used whenever you exchange the same
fixtures in the future (though you can restore to factory mappings at
any time should you need to using the [Clear All Mappings] softkey).