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Avolites Quartz - 5.1 Creating palettes

Avolites Quartz
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Page 98 – 5. Palettes
TitanUniversal_Man_v10_QU.doc 15 March 2016
If the Colours, Positions, Gobos & Beams windows are not shown,
press Window Open then [Open Workspace Window] then [Groups
and Pal
ettes] to show all three windows.
5.1 Creating palettes
5.1.1 Which attributes are stored in palettes
Although each palette entry could store all attributes of a fixture, it’s
easier to operate the console if you create some palettes which only
set positions, some for colour, some for gobo and so on. The console
helps you with this by providing separate windows for Colour
palettes, Position palettes, and Gobo/Beam palettes.
When you store a palette, it will only contain what’s in the
programmer (the attributes you have changed since you last pressed
Clear). For example to create a colour palette you would just set the
colour, and not change any other attribute. You can also make
palettes which contain effects such as shapes and pixel mapping. If
fade or delay times are programmed for fixtures or attributes, these
will also be stored in the palette, and you can also create palettes
which contain only time information.
If the programmer contains more than one attribute, you can set a
mask to restrict which fixture attributes will be stored in the palette.
Palette information may be Global, Shared or Normal. Global
palettes work on any type of fixture. Shared palettes apply the same
value to all fixtures of the same type – for example when setting
colours, the “Red” palette would set the same colour values for “Red”
to all MAC 2000 fixtures. Normal palettes are used when each fixture
requires its own value - for example when programming positions,
each fixture will have a different setting.
It is possible, by merging information into palettes, to create a
palette which contains global, shared and normal attributes.
Available attributes for Global palettes are Dimmer, Pan, Tilt and
Colour. When creating a global palette for a colour mixing fixture,
both CMY and RGB attributes are calculated and a special “dynamic”
value is added to colour wheel channels, the console will attempt to
match the closest fixed colour wheel colour to the selected mix
colour.
5.1.2 Storing a palette
This is how you save a palette value:

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