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Avolites Quartz - Renumber All Cues; Cue Options

Avolites Quartz
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Page 202 – 9. Cue Lists
TitanUniversal_Man_v10_QU.doc 15 March 2016
9.6.6 Renumber all cues
Allows you to renumber the cue list if the numbering has got mixed
up after lots of editing.
9.6.7 Cue Options
This option allows you to change settings for each cue in the cue list.
To select the cue number to edit, use the left hand wheel or press
softkey A then enter the cue number on the numeric keypad.
• [Curve] allows you to set a different fade curve for the cue; this
affects how the fade progresses from one cue to the other (for
example you can select a fade which starts off slow, speeds up
in the middle and then slows down at the end). Press [Curve]
then select a new curve from the softkeys. The effect of the
various curves is described in section 13.7 on page 251.
• [Li
nk] can be set to Wait for Go, With Previous Cue or After
Previous Cue. See section 9.5.2 on page 196.
• [Move in Dark] opens the menu for Move In Dark options, see
section Tracking
• By
default, cue lists run in tracking mode. Only changes in
attributes are stored, everything else just continues at the level
it was previously set to. Tracking mode is usually used for
theatrical performances because it means that if you need to
adjust a dimmer level at the start of a scene, you don’t have to
go through and change the level on every cue for that scene,
the change just tracks through the other cues until a new level
is stored.
• You can enable or disable Tracking mode globally for the whole
cue list, or each cue can have Tracking mode set individually
from the Playback View window (or Playback Options, [Cue
Options]).
• Settings are:
• [Global] (default): obeys the global setting for the cue list.
• [Track]: the cue will track
• [Block]: the cue will not take tracking states from previous
cues. All subsequent cues will track from the Block cue.
• [Solo Excluding Shapes]: No states are tracked into or out of
the cue, but shapes will track into the cue, except for dimmer
shapes which will not track. This lets you have a cue that solos
all levels but allows non-dimmer shapes to continue.
• [Cue Only]: changes in this cue will not track to subsequent
cues. Unchanged states from previous cues will be restored in
subsequent cues.
• [Solo]: No states are tracked into or out of a solo cue. States
from previous cues will track to subsequent cues but will not
appear in the solo cue.
• [Block Shapes]: Any tracked shapes will stop from this cue.
Other attributes will continue to be tracked. This lets you create
a point where you can guarantee all shapes will stop.
• Move In Dark (MID) functions.

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