9. Cue Lists - Page 201
TitanUniversal_Man_v10_QU.doc 15 March 2016
[Global] (default): obeys the global setting for the cue list.
[Track]: the cue will track
[Block]: the cue will not take tracking states from previous cues. All
subsequent cues will track from the Block cue.
[Solo Excluding Shapes]: No states are tracked into or out of the cue,
but shapes will track into the cue, except for dimmer shapes which
will not track. This lets you have a cue that solos all levels but allows
non-dimmer shapes to continue.
[Cue Only]: changes in this cue will not track to subsequent cues.
Unchanged states from previous cues will be restored in subsequent
cues.
[Solo]: No states are tracked into or out of a solo cue. States from
previous cues will track to subsequent cues but will not appear in the
solo cue.
[Block Shapes]: Any tracked shapes will stop from this cue. Other
attributes will continue to be tracked. This lets you create a point
where you can guarantee all shapes will stop.
Move In Dark (MID) functions on page 189).
Off – obeys settings for individual cues
Di
sabled – no move in dark even if set in cues
Early – moves as soon as fixture is off
Late – moves in the last cue before the fixture is needed
9.6.2 Cue list options – Handle
All these options are described in the Cues chapter.
9.6.3 Cue list options - Fader
Fader Mode: Sets how the cue list fader behaves.
Fader Mode Intensity Kill With Off - the fader masters the overall
HTP level and the cue list remains active (connected) even when the
fader is lowered to zero.
Fader Mode Intensity Kill At 0 - the fader masters the overall HTP
level and the cue list is killed when the fader is lowered to zero.
Manual Crossfader - the fader behaves as a manual crossfade control,
and the cue list will automatically step on to the next cue when the
fader reaches the top or bottom of travel.
Fire first cue: Sets whether the first cue automatically fires when
the fader is raised.
9.6.4 Cue list options – Effects
All these options are described in the Cues chapter.
9.6.5 Cue list options - Release
Release Mask and Release Time are described in the Cues chapter
Cue Release: allows you to create an overlay cue list with gaps in it
where the fixtures will return to their previous state. For example you
could create a cue list where every alternate cue sets the fixtures to
white, with the in between cues being blank. If this option is on, the
fixtures will bump to white then return to the colour set from a
previous look.