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Avolites Quartz - Bugs Fixed in V10.0

Avolites Quartz
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17. Release notes - Page 295
TitanUniversal_Man_v10_QU.doc 15 March 2016
4. Blind active/inactive softkey
On consoles with a physical Blind button holding this presented a
blind active/inactive button on softkey A. This has now been
removed as it was not required.
5. Autoload and Macro playback options
Autoload and Macro playback option softkeys for cuelists have been
removed as they are only applicable to individual cues.
6. Removed wide/narrow button in channel grid context
The Wide/Narrow toggle option in the Channel Grid context menu was
a legacy function and no longer had any effect. It has therefore been
removed.
17.1.5 Bugs fixed in v10.0
1. Block shapes interfere with shapes fired on top
Previously if shapes with parameters on fader were fired after an
active block all cue then fader actions on one of the shapes could
affect the other unexpectedly. This has been resolved.
2. Timed flash on mode 2 or 3 shape playbacks snap out
Previously if a shape playback set to mode 2 or 3 was fired via timed
flash it would delay for the fade value and then snap out after
releasing the flash button. They now fade out over the specified time
correctly.
3. Shapes get stuck after timed flash
Where a cue containing a shape had a release mask set and was fired
via flash with times, the shape would continue after releasing the
flash button. This has been resolved.
4. Cue release breaks release to home
Previously where a chase playback had a release mask and the cue
release option was also enabled it would fail to release to home
values. This has been fixed.
5. Intensity shape flash in cue list
Previously dimmer shapes in cuelists would not fire by flash. This has
now been fixed.
6. Shape on sub fixture ignores selection pattern
Previously where a selection had been filtered by a pattern selection,
shapes on sub fixtures would ignore the selection filter and apply to
all fixtures originally selected. The shape now applies to the filter
correctly.
7. Looped timecode fires disabled cues
Previously where cues in a cuelist were fired from timecode disabled
cues would fire after the timecode looped. This has been fixed.
8. Autoload chase gets stuck
Where a cue autoloaded a chase and was linked with a subsequent
cue where the linked offset was set to zero seconds the chase would
never stop once fired. This has now been resolved.

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