3. Patching - Page 49
TitanUniversal_Man_v10_QU.doc 15 March 2016
3. Patching
Patching is the process where you tell the Quartz
• What type of lighting units you have connected to it
• What DMX addresses they are operating at
• Which DMX line (universe) each unit is connected to (there are
64 lines, but the console itself can only output 12; further lines
can be controlled using networked DMX processors over
TitanNet)
• Which buttons on the console you want to use to access them
(either physical buttons or touch buttons)
• Particular option settings for each fixture.
Before you start rigging, you can use the console to
work out the DMX addresses for the fixtures in your rig.
Patch them on the console (or simulator), then press
Window Open, Patch to show the Patch View window.
This will use the DMX channels as efficiently as possible
without leaving any gaps.
If your fixtures are RDM equipped, the console can patch itself from
the rig, see section 3.1.6 on page 55.
By defaul
t in a new show, DMX Lines 1-4 are connected to the four
XLRs on the console. If you want to change this or use other lines, go
to the DMX Settings window in System mode – see section 13.1.6 on
page 234 .
If nothing is happening to the lights when you make
changes on the console it is worth checking the DMX
Settings window to make sure the DMX lines are
allocated to outputs.
3.1 Patching new fixtures or dimmers
3.1.1 Fixture select buttons and handles
To control intelligent fixtures or dimmer channels, they must each be
patched to a button (sometimes referred to as a “handle”). You can
patch onto touch buttons in the Fixtures window, to a fader handle or
to a Macro/Executor button. If the handle you patch to has a fader,
the fader will control intensity.
presets
If the Fixtures window is not shown, press Window Open then [Show
workspace wi
ndow] then [Fixtures].