EasyManua.ls Logo

Avolites Quartz - Page 9

Avolites Quartz
314 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Reference Manual Contents - Page 9
TitanUniversal_Man_v10_QU.doc 15 March 2016
5.5.3 Manual fixture overlap when recalling palettes .......................................108
5.5.4 Master Time for palettes .....................................................................109
6. Shapes and Pixel Mapper effects 111
6.1 Shape generator.................................................................. 111
6.1.1 Selecting a shape...............................................................................112
6.1.2 Changing size and speed of a shape .....................................................113
6.1.3 Changing the phase of a shape across multiple fixtures...........................114
6.1.4 Shape direction .................................................................................115
6.1.5 Using shapes in cues ..........................................................................115
6.2 Key frame shapes................................................................ 116
6.2.1 Creating a key frame shape.................................................................116
6.2.2 Changing shape parameters in the Effect Editor .....................................117
6.2.3 Saving a key frame shape to a cue.......................................................120
6.3 Pixel mapper....................................................................... 121
6.3.1 Creating Pixel Mapper effects...............................................................121
6.3.2 Pixel mapper Layer Masters.................................................................124
6.4 Editing shapes and effects .................................................... 125
6.4.1 Editing shapes and effects in cues ........................................................125
6.4.2 Selecting a running shape to edit .........................................................125
6.4.3 Resynchronise shapes ........................................................................125
6.4.4 Changing fixture order in a shape ........................................................126
6.4.5 Removing or adding fixtures................................................................126
6.4.6 Reversing a shape..............................................................................126
6.4.7 Deleting shapes .................................................................................126
6.5 Advanced options ................................................................ 126
6.5.1 Fading shape size and speed ...............................................................126
6.6 Pixel Mapper examples ......................................................... 127
6.6.1 Randomising effects ...........................................................................127
6.6.2 Overlaying effects ..............................................................................130
6.6.3 Creative use of fixture layouts .............................................................133
6.6.4 Other Layout Editor tools ....................................................................137
6.6.5 Playback Order and Priorities...............................................................138
6.6.6 Displacement and Layer Properties.......................................................142
6.6.7 Spawn and Pre-Spool .........................................................................145
7. Cues 149
7.1 Creating a cue..................................................................... 149
7.1.1 How the Quartz works when programming ...........................................149
7.1.2 Creating a cue ...................................................................................150
7.1.3 Quick Build cues ................................................................................150
7.1.4 Using shapes/effects in cues................................................................151
7.1.5 Blind mode........................................................................................151
7.1.6 Recording cue with a mask..................................................................151
7.1.7 Convert cue to chase or cue list ...........................................................151
7.2 Using a cue......................................................................... 152
7.2.1 HTP and LTP......................................................................................152
7.2.2 Playing back a cue .............................................................................152
7.2.3 Changing playback pages....................................................................153
7.2.4 Viewing active playbacks ....................................................................153
7.2.5 Speed and Size Masters ......................................................................154
7.2.6 Releasing running playbacks................................................................155
7.2.7 Releasing a whole page of playbacks ....................................................155
7.2.8 Release mask - releasing individual attributes........................................155
7.2.9 Programming the Release / Power On state...........................................156
7.2.10 Turning off individual fixtures ............................................................156
7.3 Editing cues........................................................................ 157
7.3.1 Editing a cue by merging ....................................................................157
7.3.2 Updating stored values and palettes used in a cue .................................157
7.3.3 Playback and Cue view .......................................................................158
7.3.4 Using parts of existing cues - the Include function..................................160
7.3.5 Removing attributes from cues using “Off” ............................................160
7.4 Copying, moving, linking and deleting .................................... 161
7.4.1 Copying or moving a cue ....................................................................161
7.4.2 Deleting a cue ...................................................................................162
7.5 Cue timing.......................................................................... 162
7.5.1 Setting fade times and Overlap for a cue ..............................................162
7.5.2 Changing fixture order........................................................................164
7.5.3 Setting attribute fade times for a cue ...................................................165

Table of Contents

Related product manuals