Reference Manual Contents - Page 9
TitanUniversal_Man_v10_QU.doc 15 March 2016
5.5.3 Manual fixture overlap when recalling palettes .......................................108
5.5.4 Master Time for palettes .....................................................................109
6. Shapes and Pixel Mapper effects 111
6.1 Shape generator.................................................................. 111
6.1.1 Selecting a shape...............................................................................112
6.1.2 Changing size and speed of a shape .....................................................113
6.1.3 Changing the phase of a shape across multiple fixtures...........................114
6.1.4 Shape direction .................................................................................115
6.1.5 Using shapes in cues ..........................................................................115
6.2 Key frame shapes................................................................ 116
6.2.1 Creating a key frame shape.................................................................116
6.2.2 Changing shape parameters in the Effect Editor .....................................117
6.2.3 Saving a key frame shape to a cue.......................................................120
6.3 Pixel mapper....................................................................... 121
6.3.1 Creating Pixel Mapper effects...............................................................121
6.3.2 Pixel mapper Layer Masters.................................................................124
6.4 Editing shapes and effects .................................................... 125
6.4.1 Editing shapes and effects in cues ........................................................125
6.4.2 Selecting a running shape to edit .........................................................125
6.4.3 Resynchronise shapes ........................................................................125
6.4.4 Changing fixture order in a shape ........................................................126
6.4.5 Removing or adding fixtures................................................................126
6.4.6 Reversing a shape..............................................................................126
6.4.7 Deleting shapes .................................................................................126
6.5 Advanced options ................................................................ 126
6.5.1 Fading shape size and speed ...............................................................126
6.6 Pixel Mapper examples ......................................................... 127
6.6.1 Randomising effects ...........................................................................127
6.6.2 Overlaying effects ..............................................................................130
6.6.3 Creative use of fixture layouts .............................................................133
6.6.4 Other Layout Editor tools ....................................................................137
6.6.5 Playback Order and Priorities...............................................................138
6.6.6 Displacement and Layer Properties.......................................................142
6.6.7 Spawn and Pre-Spool .........................................................................145
7. Cues 149
7.1 Creating a cue..................................................................... 149
7.1.1 How the Quartz works when programming ...........................................149
7.1.2 Creating a cue ...................................................................................150
7.1.3 Quick Build cues ................................................................................150
7.1.4 Using shapes/effects in cues................................................................151
7.1.5 Blind mode........................................................................................151
7.1.6 Recording cue with a mask..................................................................151
7.1.7 Convert cue to chase or cue list ...........................................................151
7.2 Using a cue......................................................................... 152
7.2.1 HTP and LTP......................................................................................152
7.2.2 Playing back a cue .............................................................................152
7.2.3 Changing playback pages....................................................................153
7.2.4 Viewing active playbacks ....................................................................153
7.2.5 Speed and Size Masters ......................................................................154
7.2.6 Releasing running playbacks................................................................155
7.2.7 Releasing a whole page of playbacks ....................................................155
7.2.8 Release mask - releasing individual attributes........................................155
7.2.9 Programming the Release / Power On state...........................................156
7.2.10 Turning off individual fixtures ............................................................156
7.3 Editing cues........................................................................ 157
7.3.1 Editing a cue by merging ....................................................................157
7.3.2 Updating stored values and palettes used in a cue .................................157
7.3.3 Playback and Cue view .......................................................................158
7.3.4 Using parts of existing cues - the Include function..................................160
7.3.5 Removing attributes from cues using “Off” ............................................160
7.4 Copying, moving, linking and deleting .................................... 161
7.4.1 Copying or moving a cue ....................................................................161
7.4.2 Deleting a cue ...................................................................................162
7.5 Cue timing.......................................................................... 162
7.5.1 Setting fade times and Overlap for a cue ..............................................162
7.5.2 Changing fixture order........................................................................164
7.5.3 Setting attribute fade times for a cue ...................................................165