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ClearOne CONVERGE Huddle - Page 22

ClearOne CONVERGE Huddle
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CONSOLE AI | Introduction | 22
Adding a BMA CT
Adding a DIALOG
®
20 Wireless Mic
Adding a GPIO Expander
Adding a USB Expander
Adding a Bluetooth Expander
Adding P-link Assets to a Project
After you have added the device(s) to the project, their assets become available but are not automatically
added to the project. You must add the assets to the project in order to route them to other devices or
process their audio channels (see Adding Channels to a Project for more details). Depending on which
type of P-link device you have added, the following assets become available to add to your project, making
the specified channel types available:
P-link Device Asset Type Channels Added
Beamforming Mic Array 2 Beamforming Mic Array 2 Beamforming Mic
BMA CT BMA CT BMA CT Mic and 2 BMA CT
Speakers (R & L)
DIALOG 20 Wireless Mic System Dialog Mics Dialog Microphones
CONVERGE Pro 2 GPIO
Expander
GPIOs N/A
CONVERGE Pro 2 USB
Expander
USB USB (R & L) Rx
USB (R & L) Tx
CONVERGE Pro 2 Bluetooth
Expander
Bluetooth Bluetooth (R & L) Rx
Bluetooth Tx
For information about adding assets to a partition, see Adding Channels to a Project.
Using P-link Device Channels
Once you have added assets to a partition, its device channels become available for routing and
processing, just as with any other audio channel. You can change the channel names (see Naming
Channels using Channel Names/Naming Tool (CP2)), add the channels to groups (see Assigning Channels
to Channel Groups), and route and process the channels (see Connecting Channels Using FlowView
(CP2)and Connecting Channels Using MatrixView
(CP2)). When you add a CP2 GPIO Expander,
additional GPIO pins become available, and you can set Logic Input Triggers and Output Pin Actions for
those pins.
Note:
GPIO pins added using a GPIO Expander can be used as Logic Input and Open Collector Output
types, but, unlike the GPIO pins on a CP2, they cannot be used as Powered Logic Output type pins.
Loading the Project to the Device
As with any changes you make to a project in CONSOLE AI, the changes don’t become active until you
have loaded the project to the stack. See Loading a Project File to a Device or Stack (CP2) for more
information.
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