Introduction to Programming
Before You Start Programming
Programming Manual
4
Using Keys to Move Around in the Programs
Once you enter the programming mode, use the keys in the following chart to enter data, edit data and
move around in the menus.
Keys for Entering Data
Use this Key….. When you want to …..
0-9, *, #
Enter data into a program.
HOLD
Complete the programming step you just made (like pressing Enter on a PC
keyboard). When a program entry displays, press HOLD to bypass the entry without
changing it.
CONF
Delete the entry to the left (like pressing Backspace on a PC keyboard).
DC
Exit one step at the time from the program window currently being viewed.
For example, if you’re programming item 5 in 15-03, pressing DC will allow you to
enter a new option in program 15-03. Pressing DC again will allow you to select a
new program in the 15- series. Pressing DC a third time will allow you to enter a
new program beginning with ‘1’. Pressing DC one last time will bring you to the
beginning program display, allowing you to enter any program number.
FLASH
Switch TEL(extension), Trunk(line), etc. being programmed by pressing FLASH.
The cursor moves up to the upper row of the display. Pressing FLASH again moves
the cursor back to the lower row.
VOL.UP
Scroll backward through a list of entry numbers (e.g., from extension 10 to 11, 13,
etc.) or through entries in a table (e.g., Common Permit Table).
If you enter data and then press this key, the system accepts the data before
scrolling forward.
VOL.DOWN
Scroll forward through a list of entry numbers (e.g., from extension 200 to 201, 203,
etc.) or through entries in a table (e.g., Common Permit Table).
If you enter data and then press this key, the system accepts the data before
scrolling backward.
CHECK
Change an alphabetic character / number
CLEAR
Delete all digits
LND
Move the cursor to the left
OPAC
Move the cursor to the right
SPK
Exit the Programming Mode