Odd, Even and Invert
Now let's clear the programmer and try something else.
Select fixture 1 thru 10 in that order. And now locate and tap the macro called Odd . Remember when we looked
at the Next , Prev and Set keys and was able to step through the selected fixtures? This is kinda the same, we
have just selected every other fixture in our selection. So right now we have selected fixtures 1 out of 2. Try to tap
the Even macro. This will select the other fixtures in our selection. This happens to be the fixtures with Odd and
even fixture ID's. But this is only because of our initial selection order. Try to tap the Shuffle Selection macro. And
then try the Odd and Even macros again. Notice that it has nothing to do with the fixtures ID number. That's why
there's also two macros called Odd ID and Even ID . If you try to tap them now you'll see that they are applied on
top of our current sub selections - yes, I know quite complicated, and not really what we wanted. First we need to
make sure we don't have any sub-selections. This can be done by pressing the Set key. And then try the Odd ID
and Even ID macros. Now we can select the fixtures with the odd or even ID even after we have done a shuffle
selection.
Try to clear and then reselect fixture 1 thru 10. Now locate and tap the Invert macro followed by a press on the
Please key. Now we have selected all the other fixtures and not fixture 1 thru 10 anymore.
Try to clear again and then select fixtures 5 and 6. Now tap the Invert Macro and then Group and then tap the
first group All Dimmers . Now we have selected all the fixtures in the "All Dimmers" group except fixtures 5 and 6.
So you can use invert to do some more complex fixture selection.
An little extra nice bonus info about invert. If you have by accident done a Shuffle Selected but would like to have
selection back in numerical order then you can do two times Invert (remember to do a "Please" inbetween). Then
you'll have you original selection in numerical order.
Knockout
The two knockout macros are really useful for removing fixtures and their values from the programmer. Select
fixtures 1 thru 10 and put them to Full. Now only select fixtures 5 and 6. And then locate and tap the macro called
Knockout Selection . This clears your selection and removes the programmer values for those two fixtures. Let's try
the other one. Press Oops . Now you have the values of fixtures 5 and 6 back and they should be selected. now tap
the Knockout Invert macro. We have thrown away all other programmer values than the ones for fixture 5 and 6.
We have also cleared the selection. Two nice macros that help a lot during your programming.
More if's
There are two "If" macros that I would like to introduce. They are called "IfActive" and "IfProg". Together with our
regular IfOutput from the If Key, we have a lot of nice options to select our fixtures.
Let's clear our programmer by using a nice tool. Press and how the key while you press the Off key. This
opens the Off.. window. Here you can turn off running executors, clear the programmer, reset special masters or all
of the above. We want to start from scratch so please tap where it says Everything Off . Now run cue 1 on the main
executor.
Now press the following keys If Please . This executes an IfOutput command. That means that you select all
fixtures currently have an output above 0% will be selected. This is nice. If you now do an Invert, than you have all
the fixtures that are currently not on.