ADOBE AFTER EFFECTS 7.0
User Guide
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To specify a blending mode for a paint stroke
You can apply blending modes to a paint stroke after it has been applied to a layer.
1 In the Timeline panel, click the triangle to the left of the layer to expand the Paint section.
2 Click Normal in the Switches column next to the paint stroke to open the Blending Modes menu, and then choose
a blending mode.
Blending modes for paint strokes
Normal Paints each pixel to make it the result color. This is the default mode.
Dissolve Paintseachpixeltomakeittheresultcolor.However,theresultcolorisarandomreplacementofthepixels
with the underlying color or the blend color, depending on the opacity at any pixel location.
Darken Specifies an underlying or blend color—whichever is darker—as the result color. Pixels lighter than the
blend color are replaced, and pixels darker than the blend color don’t change.
Multiply Multiplies the underlying color by the blend color. The result color is always a darker color. Multiplying any
color with black produces black. Multiplying any color with white leaves the color unchanged. When you paint a
color other than black or white, successive strokes produce progressively darker colors. The result is similar to
drawing on the image with multiple markers.
Linear Burn Darkens the underlying color to reflect the blend color by decreasing the brightness. Painting with white
produces no change.
Color Burn Darkens the underlying color to reflect the blend color by increasing the contrast. Painting with white
produces no change.
Add Combines the color values of the underlying and blend colors to produce the result color. The result color is
lighter than the original colors. Painting with black produces no change. Painting any color onto an underlying color
of white also produces no change.
Lighten Selects the underlying or blend color—whichever is lighter—as the result color. Pixels darker than the blend
color are replaced, and pixels lighter than the blend color do not change.
Screen Multiplies the inverse of the blend and underlying colors. The result color is always a lighter color. Painting
with a black screen leaves the color unchanged. Painting with a white screen produces white. The result is similar to
projecting multiple photographic slides on top of each other.
Linear Dodge Brightens the underlying color to reflect the blend color by increasing the brightness. Painting with
black produces no change.
Color Dodge Brightens the underlying color to reflect the blend color by decreasing the contrast. Painting with black
produces no change.
Overlay Multiplies or screens the colors, depending on the underlying color. Patterns or colors overlay the existing
pixels while preserving the highlights and shadows of the underlying color. The underlying color is not replaced but
is mixed with the blend color to reflect the lightness or darkness of the original color.
Soft Light Darkens or lightens the colors, depending on the blend color. The result is similar to shining a diffused
spotlight on the image. If the blend color (light source) is lighter than 50% gray, the underlying color is lightened as
if it were dodged. If the blend color is darker than 50% gray, the underlying color is darkened as if it were burned in.
Painting with pure black or white produces a distinctly darker or lighter area but does not result in pure black or
white.
Hard Light Multiplies or screens the colors, depending on the blend color. The result is similar to shining a harsh
spotlight on the image. If the blend color (light source) is lighter than 50% gray, the underlying color is lightened, as