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Adobe AFTER EFFECTS 7.0 - Physics Controls for the Foam Effect

Adobe AFTER EFFECTS 7.0
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ADOBE AFTER EFFECTS 7.0
User Guide
498
Lifespan Specifies the maximum life of a bubble. This value is not absolute; if it were, the bubbles would all pop after
the same lifespan, as if they were hitting a wall. Rather, this value is a target lifespan; some bubbles pop early, and
others may last until the end.
Bubble Growth Speed Specifies how fast a bubble reaches full size. When a bubble is released from the producer
point, it generally starts out rather small. If you set this value too high and you specify a small producer area, the
bubbles pop each other, and the effect generates fewer bubbles than expected.
Strength Influences how likely a bubble is to pop before it reaches its Lifespan limit. Lowering a bubbles Strength
makes it more likely to pop early in its life, when forces like wind and flow maps act upon it. Lower values are good
for soap bubbles. The highest value is recommended for flocking animations.
Set this value low, and set Pop Velocity high to create chain reactions of popping bubbles.
Physics controls for the Foam effect
The Physics controls specify the motion and behavior of the bubbles:
Initial Speed Sets the speed of the bubble as it is emitted by the producer point. This speed is affected by the other
Physics parameters.
Low Initial Speed values in conjunction with the default producer size dont affect the results much because the
bubbles bounce off each other. For more control over initial speed, increase the values for Producer X Size and
Producer Y Size.
Initial Direction Sets the initial direction in which the bubble moves as it emerges from the producer point. This is
affected by other bubbles and other Physics controls.
Wind Speed Sets the speed of the wind that pushes the bubbles in the direction specified by Wind Direction.
Wind Direction Sets the direction in which the bubbles blow. Animate this control to create turbulent wind effects.
Bubbles are affected by wind as long as Wind Speed is greater than 0.
Turbulence Applies small random forces to the bubbles, making them behave chaotically.
Wobble Amount Randomly changes the shape of bubbles from perfectly round to a more natural elliptical shape.
Repulsion Controls whether bubbles bounce off each other, stick to each other, or pass through each other. With a
value of 0, bubbles dont collide; they pass through each other. The higher the Repulsion value, the more likely
bubbles are to interact with each other when they collide.
Pop Velocity Controls how popping bubbles affect each other. When a bubble pops, it affects other bubbles around
itbyleavingaholethatotherbubblescanfill,pushingotherbubblesaway,orpoppingotherbubbles.Thehigherthe
value, the more popping bubbles affect one another.
Viscosity Specifies the rate at which bubbles decelerate after being released from the producer point, and controls
the speed of the flow of the bubbles. A high Viscosity value creates resistance as the bubbles get farther away from
the producer point, causing them to slow down. If Viscosity is set high enough, the bubbles stop. The thicker the
substance, the higher the Viscosity. For example, if you want to create the effect of bubbles traveling through oil, set
Viscosity fairly high, so that the bubbles meet resistance as they travel. To create the effect of bubbles floating in air,
set Viscosity fairly low.
Stickiness Causes bubbles to clump together and makes them less vulnerable to other Physics controls like Wind
Direction. The higher the Stickiness, the more likely the bubbles are to form clusters and cling. Use Stickiness and
Viscosity to create a bubble cluster.

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