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Adobe AFTER EFFECTS 7.0 - User Manual

Adobe AFTER EFFECTS 7.0
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Chapter 1:
User Guide

Table of Contents

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Summary

Chapter 1: Getting started

Installation and registration

Details steps for installing and registering Adobe software, including activation and product registration.

Adobe Help Center

Overview of the Adobe Help Center application and its features: Product Help, Expert Support, and More Resources.

Using Help

Explains how to access and navigate the After Effects documentation using the Help Center.

Tips, training, and other resources

Information on learning resources provided by Adobe, including video workshops, Adobe Studio, and technical support.

New features

Highlights new features in After Effects, such as a redesigned user interface, Graph Editor, and expanded file format support.

Chapter 2: Workflow and workspace

Workflow and workspace basics

Overview of the typical Adobe After Effects workflow from importing footage to exporting the final product.

Customizing the workspace

Details on how to customize the After Effects workspace by arranging panels, docking, and grouping.

Working with panels

Information on managing panels within the After Effects interface, including columns and views.

Chapter 3: Adobe Bridge and Stock Photos

The basics of Bridge

Introduction to Adobe Bridge, its capabilities for organizing, browsing, and managing assets like PSD, PDF, and Camera Raw files.

Files and folders in Bridge

How to view file and folder thumbnails in Bridge, specify display options, and navigate folders.

Metadata in Bridge

Explanation of metadata, its importance, and how to view and edit it using the Metadata panel and File Info dialog.

Adobe Stock Photos

Information on finding, viewing, and purchasing royalty-free images from Adobe Stock Photos.

Chapter 4: Planning and managing projects

Planning projects

Guidance on planning After Effects projects, considering output formats, composition settings, and rendering.

Project planning considerations

Key factors to consider during project planning to avoid errors, improve performance, and manage rendering order.

Footage considerations

Advice on preparing footage before importing, including matching settings and using uncompressed formats.

Chapter 5: Preparing and importing footage

Importing basics

Understanding footage items, importing various file types, and managing imported files.

Importing camera raw files

Details on working with camera raw files, including their benefits and cache management in Bridge.

Transforming images in Camera Raw

Using tools like white balance, exposure, and tonal adjustments in Camera Raw to modify image properties.

Importing Photoshop, Illustrator, PDF, and EPS files

Guidance on importing layered files from Adobe applications, preserving layers, and organizing them.

Preparing and importing video and film

Information on high-definition video formats, frame rates, and pixel aspect ratios for video import.

About interlaced and noninterlaced video

Explanation of interlaced and noninterlaced video, field separation, and pulldown.

Chapter 6: Compositions

Creating compositions

Understanding compositions as the workspace for animation, layering, and effects.

Composition settings

Key factors determining composition settings: output type, footage, system requirements, and delivery medium.

Setting frame rate

How to set the composition frame rate and its relationship to footage and output frame rates.

Setting resolution

Understanding how resolution affects image quality and rendering speed, and choosing between Full, Half, Third, Quarter, or Custom.

Setting pixel aspect ratio for compositions

Compensating for non-square pixels in formats like D1 and DV video to ensure correct aspect ratio.

Chapter 7: Previewing

Previewing compositions

Overview of methods for previewing compositions: standard, RAM, and manual previews.

Methods for previewing compositions

Details on standard preview, RAM preview, and manual preview accessible via the Time Controls panel.

Preview modes

Explanation of different preview modes (Wireframe, Adaptive Resolution, OpenGL) balancing quality and speed.

Modifying views

Techniques for changing magnification in panels and viewing safe zones and grids for layer alignment.

Chapter 8: Layers

Creating and adding layers

Understanding layers as composition components and how to create them from footage, compositions, or solids.

Selecting and arranging layers

Methods for selecting multiple layers, changing stacking order, and aligning or distributing layers.

Placing a layer in time

How to trim footage by changing In and Out points in the Layer or Timeline panels.

Markers

Using composition-time and layer-time markers to note important points, add comments, or link to web pages.

Switches

Explanation of Audio/Video and Layer switches (Solo, Lock, Shy, Collapse, Quality, Effects, Motion Blur).

Trimming

Techniques for trimming footage by adjusting In and Out points in the Layer or Timeline panels.

Chapter 9: 3 D layers

3 D layers overview

Understanding 3D layers, their properties (z axis, lights, cameras), and interaction with 2D elements.

About 3 D layer order

How After Effects applies track mattes and handles shadows for 3D layers based on Timeline order.

Using effects with 3 D layers

Applying 2D effects to 3D layers and using Comp Camera attributes for 3D effects.

Working with 3 D views

Viewing 3D layers from multiple angles using orthogonal and custom views, and selecting views.

About 3 D previews

Techniques for speeding up preview time for 3D layers using Wireframe or Draft 3D modes.

Cameras, lights, and points of interest

Working with camera layers, light layers, and specifying points of interest for 3D scenes.

Chapter 10: Animation

Animation and layer properties

Fundamentals of animating layer properties like position, rotation, masks, and effects over time.

About the Graph Editor

Using the Graph Editor to view and manipulate effect animations, keyframes, and interpolation.

Setting, selecting, and deleting keyframes

Creating, selecting, and removing keyframes to control animation over time.

Editing, moving, and copying keyframes

Techniques for editing, moving, copying, and pasting keyframes to refine animations.

Animating layers

Methods for scaling, flipping, moving, and rotating layers to create movement.

Animation presets

Saving and reusing specific property and animation configurations using animation presets.

Chapter 11: Advanced animation

Interpolation

Understanding interpolation for filling data between keyframes, including linear and Bezier methods.

Controlling change with interpolation

Precise adjustment of animation changes using interpolation methods and graphs.

Spatial interpolation and the motion path

Adjusting motion paths and spatial interpolation for properties like Position.

Temporal interpolation and the value graph

Fine-tuning temporal property keyframes using value graphs for animation.

Time-stretching

Speeding up or slowing down layers, including audio, by redistributing frames and keyframes.

About time-remapping

Using time-remapping to expand, compress, play backward, or freeze parts of a layer's duration.

Chapter 12: Masks, transparency, and keying

Transparency overview

Creating composites using alpha channels, masks, mattes, and keying to define transparency.

About keying

Defining transparency using color or brightness values to key out pixels.

About masks

Understanding masks as paths to modify layer properties, especially the alpha channel.

Creating and importing masks

Methods for creating masks using tools, converting paths, and importing Illustrator/Photoshop paths.

Working with masks

Selecting, locking, saving, reusing, and deleting masks within compositions.

Modifying masks

Changing mask shapes by moving, adding, or deleting vertices, and adjusting path segments.

Keying effects

Overview of keying effects like Color Difference Key, Color Key, Color Range, and Difference Matte.

Matte effects (Pro only)

Using Matte Choker and Simple Choker effects to refine mattes and create cleaner edges.

Noise & Grain effects

Applying effects like Add Grain, Dust & Scratches, and Fractal Noise to manipulate image grain.

Chapter 13: Text

Creating text

Adding and editing text layers with flexibility in font, style, size, color, and paragraph formatting.

Formatting characters

Selecting and formatting individual characters using the Character panel and type tools.

To choose a font family and style

Selecting font families and styles, including applying faux styles.

To specify leading

Adjusting the space between text and the bounding box or line for paragraph formatting.

Animating text

Methods for animating text layers, including Transform properties, presets, source text, and animators.

Text animation presets

Browsing and applying presets to animate text, including paths, fill, stroke, and other properties.

Selectors

Using Range and Wiggly selectors to control which characters are affected by animator properties.

Working with masks in text layers

Creating and animating text along a mask path, and modifying text path properties.

Examples of text animations

Illustrative examples of text animations, including offsetting characters and using Wiggly selectors.

Chapter 14: Paint tools

Using paint tools

Overview of paint tools like Brush, Clone Stamp, and Eraser, and specifying paint stroke options.

Brushes

Selecting preset brushes and designing custom brushes in the Brush Tips panel.

Paint strokes

Creating and modifying paint strokes, including their position, shape, and options in the Timeline panel.

Selecting colors

Using the Eyedropper tool and Color Picker to select colors for painting.

To rotoscope with the Brush tool

Using the Brush tool for rotoscoping, painting on individual frames over a series.

Chapter 15: Motion tracking (Pro only)

Motion tracking overview (Pro only)

Understanding motion tracking for synchronizing visual effects with moving footage.

Tracker Controls panel (Pro only)

Using the Tracker Controls panel to set up motion source, target, and tracking types.

To track motion and apply it to another layer (Pro only)

Step-by-step guide to tracking motion and applying it to another layer or effect.

To stabilize a layer with motion tracking (Pro only)

Using motion tracking to smooth unwanted camera movement or drift in footage.

About corner pinning (Pro only)

Using corner pinning to animate anchor points or corners of a target layer for perspective.

To track motion using either parallel or perspective corner pinning (Pro only)

Tracking using parallel or perspective corner pinning to scale and skew target layers.

Chapter 16: Applying effects

Working with effects

Overview of After Effects effects, their storage, and how to apply them.

Applying and controlling effects

How to apply, remove, and temporarily turn off effects, and how they affect layer properties.

To apply an effect with the Effect menu

Applying effects by selecting them from the Effect menu within After Effects.

To apply an effect with the Effects & Presets panel

Applying effects and animation presets using the Effects & Presets panel.

To paste a layer’s effects into other layers

Copying and pasting effects between layers to apply them to multiple layers.

To exactly position an effect

Using subpixel positioning for highly accurate placement of effect points.

Using Noise & Grain effects

Manipulating grain and noise using Add Grain, Match Grain, and Remove Grain effects.

Chapter 17: Effects: Reference

Galleries of effects

Categorized galleries of effects, providing visual examples and page references for each.

3 D Channel effects gallery

Visual examples of 3D Channel effects like Extract, Depth Matte, and Fog 3D.

Blur & Sharpen effects gallery

Visual examples of blur and sharpen effects like Box Blur, Gaussian Blur, and Unsharp Mask.

Channel effects gallery

Visual examples of channel effects like Alpha Levels, Arithmetic, Blend, and Calculations.

Color Correction effects gallery

Visual examples of color correction effects like Auto Color, Curves, and Hue/Saturation.

Distort effects gallery

Visual examples of distort effects like Bezier Warp, Bulge, Corner Pin, and Liquify.

Generate effects gallery

Visual examples of generate effects like 4-Color Gradient, Lightning, and Fractal Noise.

Keying effects gallery

Visual examples of keying effects like Color Difference Key, Color Key, and Extract.

Matte effects gallery

Visual examples of matte effects like Matte Choker and Simple Choker.

Noise & Grain effects gallery

Visual examples of noise and grain effects like Add Grain and Remove Grain.

Paint effects gallery

Visual examples of paint effects like Brush Strokes and Vector Paint.

Perspective effects gallery

Visual examples of perspective effects like 3D Glasses and Basic 3D.

Simulation effects gallery

Visual examples of simulation effects like Card Dance, Caustics, and Foam.

Stylize effects gallery

Visual examples of stylize effects like Brush Strokes, Glow, and Mosaic.

Text effects gallery

Visual examples of text effects like Basic Text, Numbers, and Path Text.

Time effects gallery

Visual examples of time effects like Echo, Posterize Time, and Time Difference.

Transition effects gallery

Visual examples of transition effects like Block Dissolve, Card Wipe, and Gradient Wipe.

Utility effects gallery

Visual examples of utility effects like Cineon Converter and Color Profile Converter.

Chapter 18: Expressions

Creating and modifying expressions

Using expressions to create complex animations, link properties, and avoid manual keyframing.

Accessing values

How to access property values using object references, the pick whip, and global objects like thisComp.

Arrays

Understanding arrays as ordered sets of numbers and accessing their elements using indices.

Vector Math methods

Using mathematical vector functions like add, subtract, multiply, and normalize.

Random Numbers methods

Generating random numbers and arrays using seedRandom, random, and gaussRandom.

Interpolation methods

Controlling animation change with linear, Bezier, ease, and hold interpolation methods.

Layer General attributes and methods

Accessing layer properties like width, height, index, parent, and time.

Layer Properties attributes and methods

Referencing layer properties like anchorPoint, position, scale, opacity, and audio levels.

To modify properties with Expression Controls effects

Using effects like Slider Control to manipulate property values in expressions.

Saving expressions

Saving expressions for reuse, adding comments, and creating animation presets.

Chapter 19: Rendering and exporting

Rendering a movie

Process of rendering compositions into output files, understanding render settings and output modules.

Supported file formats for output

List of supported video, animation, still-image, and audio file formats for output.

About high-definition (HD) video

Explanation of HD video formats, resolutions, scan modes, and frame rates.

Default rendering order

How After Effects processes layers, masks, effects, and transformations during rendering.

Changing the rendering order

Methods to alter rendering order using Transform effect, adjustment layers, or nesting.

To make a movie from a composition

Steps to save a project and render a composition as a movie file.

To render with OpenGL

Using OpenGL for hardware-accelerated previews and rendering.

Reducing a movie

Methods to produce smaller movie files by nesting, stretching, or cropping.

Collecting files in one location

Using Collect Files to gather project assets for rendering or archiving.

Exporting to Macromedia Flash (SWF) format

Exporting compositions to SWF files, including options for unsupported features and audio.

Rendering to Windows Media, RealMedia, or MPEG (Windows only)

Exporting movies to Windows Media or RealMedia formats, including compression settings.

About XMP metadata

Including descriptive file information (metadata) in exported files using XMP.

Rendering to OMF (Pro only)

Outputting to OMF format for Avid media, understanding codec options and limitations.

Chapter 20: Performance and memory

Memory

Understanding memory requirements for compositions, layers, and project files.

Caches

How After Effects uses RAM and disk cache for previews and editing, and how to manage cache.

To set caching preferences

Configuring memory usage, RAM cache size, and enable disk cache settings.

Simple ways to improve performance

Tips for improving After Effects performance by preparing the system and optimizing workflow.

Improving performance before starting After Effects

System preparation steps like installing updates, quitting unnecessary apps, and checking hardware.

Improving performance when using effects

Strategies for improving performance when applying effects, such as blurs and distortions.

Improving performance by simplifying your project

Techniques to simplify projects by deleting unused elements, dividing complex projects, and prerendering.

Improving performance by modifying screen output

Adjusting display preferences like closing panels, creating regions of interest, and disabling live updates.

Chapter 21: Keyboard shortcuts

Default keyboard shortcuts

Comprehensive list of keyboard shortcuts for After Effects, categorized by function.

Keys for selecting tools

Shortcuts for selecting tools in the Tools panel, including temporary switching.

Keys for working with settings

Shortcuts for accessing and modifying settings like project properties and preferences.

Keys for using footage items

Shortcuts for interacting with footage items in the Project panel.

Keys for viewing panels

Shortcuts for controlling panel views, magnification, and safe zones.

Keys for moving around the Timeline panel

Shortcuts for navigating the Timeline panel, including moving to keyframes and work areas.

Keys for moving around panels

Shortcuts for navigating between Composition, Timeline, Layer, and Footage panels.

Keys for previewing

Keyboard shortcuts for starting, stopping, and controlling previews.

Keys for nudging layers

Shortcuts for making small adjustments to layer position, rotation, and scale.

Keys for using layers

Shortcuts for renaming, sending, selecting, and modifying layers.

Keys for working with the Composition panel

Shortcuts for manipulating text layers, animators, and selectors.

Keys for modifying keyframes

Shortcuts for adding, removing, selecting, and changing interpolation of keyframes.

Adobe AFTER EFFECTS 7.0 Specifications

General IconGeneral
Version7.0
Release Date2006
LicenseCommercial
Operating SystemMac OS
ProcessorIntel Pentium 4 or equivalent
RAM512 MB
Hard Disk Space2 GB
Display1024x768 or greater display resolution
Graphics CardOpenGL 1.5 compatible graphics card
Supported FormatsAVI

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