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Vision Operator’s Manual (v12.0 MD) Memory Functions • Ops 8–5
respectively. For example, if you want to select MLE 6, toggle the +4 button on, and
press MLE 2. Both the MLE 2 and +4 buttons will remain lit.
UNDO — The Undo button allows you to take back, or undo, the last memory recall.
This returns the switcher to the state it was in prior to the last memory recall. The Undo
button lights up after each memory recall, indicating that the action can be undone. If you
perform 10 or more button presses after the memory recall, the Undo button goes out,
and the memory can no longer be recalled.
RECALL CLIP — The Recall Clip button allows you to recall a clip on the selected
device using a Clip ID or Clip Number by entering it using the keypad on the Global
Memory Module.
ATTRIB — The Attributes button allows you to view the MLE Memory Attributes
Menu. Refer to the section “MLE Memory Attributes” on page Ops 8-10 for more
information on this menu.
KEYS ONLY — The Keys Only button allows you to recall a memory on a panel row
that does not include the Program and Preset bus selection. Only the keyer selections are
recalled.
EFF DISS — The Effects Dissolve allows you to have the keys from one memory slew
into the keys from the one you are recalling.
Rate Buttons
The rate buttons on the right side of the module allows you to set the various transition and effects
rates (in frames or fields) for the panel row, or MLE. These buttons are as follows:
EFF RATE — The Effects Rate button allows you to set a new effects dissolve rate for
the panel row.
MLE RATE — The MLE Rate button allows you to set a new background transition rate
for the panel row.
KEY RATE — The Key Rate button allows you to set a new keyers transition rate for the
panel row.
CLEAR — The Clean button allows you to clear your current entry. For example, if you
are entering a memory register to recall, but then decide not to recall the memory, you can
press the Clear button to return the Global Memory Module to the previous state.
For More Information...
on storing or recalling a memory, refer to the section “Storing and Recalling Memories
on page Ops 8-6.
on setting transition rates, refer to the section “Transition Rates” on page Ops 5-9.
on setting effect dissolve rates, refer to the section “Effects Dissolve” on page Ops 8-13.
on Auto Recall, refer to the section “Personality List” on page Eng 11-2.
on recalling a clip on a device, refer to the section “Cueing a Clip Using the Keypad
on page Ops 10-8.

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