Ops 16–2 • Lighting & Preprocessor Effects Vision Operator’s Manual (v12.0 MD)
Lighting
Lighting effects allow you to apply ambient and directional lighting effect to Squeeze & Tease
channels in 3D space. Lighting is applied to each channel of a Keyer, although a lighting effect
can be applied to all the channels in the same Keyer.
• Directional Lighting — A directional light source emits light in all directions, like a
light bulb. The amount of light that is projected onto a channel depends on the distance
the channel is from the light source and the intensity of the light. Directional light can be
used to define sharp edges and deepen shadows to provide the appearance of depth.
• Ambient Lighting — Ambient lighting affects the lighting level for the entire channel.
The entire channel is illuminated with a uniform lighting, much like daylight in the real
world.
Applying Lighting Effects
Lighting effects are applied to individual channels. If you select both channels in the same Keyer,
you can apply the exact same lighting effect to both channels to make it appear as a single
lighting effect is being applied to multiple channels.
Use the following procedure to apply a lighting effect:
1. Press the SEL button on the Keyers Module for the Keyer that you want to apply
lighting to the channel for. The S&T MD Position/Crop Menu 1-2 is displayed. The
key must already be flying.
2. Press the DVE quick navigation button to display the S&T MD Main Menu 1-2.
3. Press Lighting on the S&T MD Main Menu 1-2.
S&T MD Lighting Menu
4. Use the Source knob on the S&T MD Lighting Menu to turn lighting on or off.
• None — Select this option to turn lighting Off.
• Natural — Select this option to turn lighting On.
5. Adjust the level of the ambient light as follows:
• Press Lighting Setup on the S&T MD Lighting Menu.
•Use the Ambient knob on the S&T MD Lighting Menu, or the positioner, to
select the amount of ambient light you want.
6. Turn on a directional light as follows:
• Press Lighting Setup on the S&T MD Lighting Menu.