Vision Operator’s Manual (v12.0 MD) Memory Functions • Ops 8–13
Effects Dissolve
The Effects Dissolve feature allows you to slew from one memory to another using a memory
recall. The switcher will interpolate from the starting memory to the destination memory, creating
a smooth, two keyframe effect.
Only elements such as clip level and pattern position can be interpolated in the effects dissolve.
Other elements, such as key priority, crosspoint selection, pattern, and next transition data are
recalled first, and then the switcher will slew to the recalled memory.
An effects dissolve can be performed on as many elements and MLEs as required, based on the
memory that is being recalled.
Note — If the Auto Recall feature is turned Off, you cannot store or recall the Effects
Dissolve or Keys Only setting with a memory.
Use the following procedure to create an effects dissolve:
1. Create the first keyframe in your effect. For example, fly a key to create an over the
shoulder shot (Figure 8.6).
Figure 8.6 Source Memory — First Keyframe
2. Enter the required transition rate for the MLE you are working on. Refer to the section
“Effects Rate” on page Ops 8-14 for more information on setting an effects rate.
3. Store the current effect to a memory location. This will be the first keyframe in the
effect.
4. Create the second keyframe in your effect. For example, move the key to the lower right
corner of the screen (Figure 8.7).
Figure 8.7 Destination Memory — Final Keyframe
Source Effect
Destination Effect