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Compulite Dlite - Chapter 9 Effects; About Effects; Effect Attributes

Compulite Dlite
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Chapter 9 Effects
This chapter includes:
About effects (see page 127)
Movement attributes (see page 129)
Time attributes (see page 134)
Basic effect programming (see page 136)
Programming effect libraries (see page 138)
Advanced effect programming (see page 140)
Using fan (see page 142)
About effects
Effects are continuously running fades of parameter levels, spread among a number of fixtures.
Effects on the pan and tilt parameters can be used, for example, to create circles and figure 8s.
Effects running on color parameters can be used to create a rainbow effect. The use of effects is as
unlimited as your imagination.
Effects are applied to a parameter like any other value. They can be applied at any time during the
programming sequence and stored in scenes, chase steps, and cues.
Effect attributes
Effect attributes are programmed and modified in the Effect screen.
Effect buttons on the touch screen
Button What it does
WAVE / ONE-ON Cycle among:
Wave - runs the effect with an offset.
One - the effect runs on one fixture at a time.
All - no offset.
See “Setting an effect to run in a wave or one-on offset” page 135.
CUSTOMIZE/GENERIC Basic movement types. See “Customize” page 130.
FREEZE EFFECT Stop an effect running on a playback or in the editor.

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