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Compulite Dlite - Selecting Objects and Fixtures; Storing Objects

Compulite Dlite
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12
Compulite
Chapter 1
Selecting objects and fixtures
You can select fixtures (channels, moving lights, and extras) and objects (scenes, chases, chase
steps, cues, QLists, snaps, groups, and libraries) using the console keys, the touch screen grid, or
the universal keys with the faders in context mode.
To select objects and fixtures using console keys
Press the object key (CHANNEL, SCENE, GROUP, etc.) and enter its number on the keypad.
To select objects and fixtures using the touch screen grid
1 Press the object key (
CHANNEL, SCENE, GROUP, etc.).
2 Tap its number on the touch screen grid.
3 Select additional objects by tapping their number on the touch screen grid.
To select objects and fixtures using UKs (universal keys)
Press the object key (CHANNEL, SCENE, GROUP, etc.) and press the UK that corresponds
with the object’s number.
IMPORTANT! Faders must be in Context mode when selecting objects using the UKs.
Storing objects
You can store scenes, chases, chase steps, cues, QLists, snaps, groups, and libraries using a key
sequence, the touch screen grid, or the UKs (universal keys). With most objects, you generally
select fixtures and edit them before storing the object.
To store an object using console keys
1 Press
STORE.
2 Optional - select a store option.
3 Select the object type by pressing its key on the editing keypad. Example: Press
SCENE to
store a scene.
4 Choose a number on the keypad.
5 Press
ENTER or STORE.
The object is stored. Example: If you chose number 6 on the keypad, scene 6 is stored.
To store objects using the touch screen grid
1 Press
STORE.
2 Optional - select a store option.
3 Select the object type by pressing its key on the editing keypad. Example: Press
SCENE to
store a scene.
4 Tap an object number on the touch screen grid.
The object is stored. Example: If you tapped number 6 on the touch screen grid, scene 6 is
stored.

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