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Compulite Dlite - Programming Cues with Libraries; Adding Text Tags, Copying, Moving, and Deleting; Programming Chases and Chase Steps; Storing Chases

Compulite Dlite
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76
Compulite
Chapter 5
To renumber a range of cues
1 Press
QLIST and select the QList.
More than one QList can be selected.
2 Press
CUE and select a range of cues.
3 Press
SHIFT to access the RENUMBER button.
4 Tap
RENUMBER.
5 Optional: set the start number. If no start number is selected, the cues are renumbered
sequentially starting at 1.
6 Press
ENTER.
Confirmation is requested.
7 Press
ENTER again to confirm the renumber command.
Programming cues with libraries
For programming cues using libraries: See “Using libraries to program scenes, steps, and cues” on
page 63.
Adding text tags, copying, moving, and deleting
These procedures are common to all objects. For adding text tags to QLists and cues, copying,
moving, and deleting QLists and cues. See “Copying, moving, deleting, and adding text tags”
page 87.
Programming chases and chase steps
Chases are containers for one or more steps comprising dynamic lighting objects. Chases run on the
playbacks. Dlite supports up to 72 chases. Each chase can have up to 48 steps.
Chases can be programmed with attributes, which determine the look, direction, and speed of the
chase. Chases attributes include:
Run patterns
Infinite or finite number of loops
Unique fade times for each step
General fade in time
Chase playback rate
Chase character - hard or soft
Storing chases
Chases and chase steps are stored:
Directly on playbacks

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