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Compulite Dlite - Programming Scenes with Libraries; Adding Text Tags, Copying, Moving, and Deleting; Programming Qlists and Cues; Storing Qlists and Cues

Compulite Dlite
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70
Compulite
Chapter 5
4 Tap cell 3 on the touch screen grid.
Scene Stored (#3) is displayed.
To store scenes using UKs
Example: Store scene 3.
1 Select fixtures and set levels.
2 Press
STORE.
3 Press
SCENE.
4 With the faders in
Context mode, press UK 3 that corresponds with the scene number.
Scene Stored (#3) is displayed.
To store the next scene
STORE+ automatically stores the editor to the first available scene number.
Example 1: You have already stored scenes 1 through 6, using
STORE+ stores scene 7.
Example 2: You have stored scenes 1, 5, and 6, using
STORE+ stores scene 2.
1 Select fixtures and set levels.
2 Press
STORE+.
The first available scene number is used.
ATTENTION! This procedure is valid only if there is no QList on the crossfader.
Programming scenes with libraries
For programming scenes using libraries: See “Using libraries to program scenes, steps, and cues
page 63.
Adding text tags, copying, moving, and deleting
These procedures are common to all objects. For adding text tags to scenes, copying, moving, and
deleting scenes, See “Copying, moving, deleting, and adding text tags” page 87.
Programming QLists and cues
QLists are containers for sequential cues that are played back on the crossfader or on the playbacks.
Dlite supports up to 72 QLists. Each QList can contain up to 999.9 cues.
Each time you store a new QList, the contents in the editor are automatically stored as cue 1.
Storing QLists and cues
Qlist and cues can be stored:
Directly on playbacks

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