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Compulite Dlite - Programming Effect Libraries; Include Base Levels in Stored Effects

Compulite Dlite
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138
Compulite
Chapter 9
Programming effect libraries
You can store effects as libraries that can be retrieved at any time and reused.
Effect libraries are used as patterns and are applied sequentially, as a repeating pattern, to fixtures
participating in the effect. Example: The effect library contains levels for fixtures 1, 2, and 3. Apply
to fixtures 1 thru 9. The level in the library is applied to every third fixture.
The levels for fixture 1are applied to fixture 1, 4, 7.
The levels for fixture 2 are applied to 2, 5, 8.
The levels for fixture 3 are applied to 3, 6, 9.
Effect libraries can be applied to the same parameter types for any fixture. Example: You
programmed an effect running on channels’ dimmers. You can apply this effect to any moving
light’s dimmer parameter.
To store effect libraries
1 Set up the effect.
2 Press
STORE.
3 Press
EFFECT.
4 Page to the desired effect number.
5 Tap the effect number on the touch screen grid.
The message:
Effect Stored is displayed.
6 Press
TEXT and type a meaningful tag for the effect.
7 Tap
OK or press ENTER.
Include base levels in stored effects
Base levels are not automatically stored with effects. In some instances, it is desirable to store the
base level with the effect. For instance, an effect running on cyan & magenta parameters must have
a base level saved with the effect, otherwise when the effect is applied you might get completely
different results since the parameters will be referencing different bases.
To include the base level when storing an effect
Example: Include the base value when storing an effect library for cyan.
1 Select moving lights 1 through 6.
2 Press
C.
3 Set cyan levels. This will be the base level.
4 Press
EFFECT.
The touch screen is now in effect mode.
5 Select a movement type.
6 Tap
+BASE.
7 Press
STORE.

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