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ETC Hog 4 PC
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378 Hog 4 Operations Manual
Caution: Any folders or files in the PixelMap Content Package that do not have a DMX
address assignment will still show up in the media picker window but will not be selectable
for output.
File Types Supported for PixelMap Content Package Import
The following file types have successfully been tested and are supported for import into the
PixelMap Content Package:
Image Formats
JPEG
PNG
TIFF
BMP
GIF (only first frame of animated GIFs will be imported)
Video Formats
H.264
MPEG-4 Part 2
MPEG-2
Cinepack
Windows Media Video
Choosing and Optimizing PixelMapping Content
When media content is imported into the PixelMap Content Package it is automatically
optimized for playback in the PixelMap layer, however certain measures should be taken
when choosing and preparing content for import to ensure a more reliable import, smoother
playback, and effective mapping. Here are some basic tips for choosing and preparing
content for import:
Images:
Even though high resolution content can be imported most of the resolution is thrown
away during import. For faster import conversion it is best to use lower resolution image
files.
Remove black pixels from images in favor of transparency and save image as PNG;
this will give you more flexibility when using multiple layers in a single PixelMap.
Avoid images that feature complex objects such as faces, logos, or text unless you are
using a very dense grid of target fixtures in your PixelMap.
Movies:
Trim videos to 60 seconds or shorter in length (longer videos will get cut off at 60
seconds).
Choose videos that loop seamlessly.
Choose video files with frame rates of 30 fps or less and that have a high number of key
frames.
Even though most HD (1080p and 720p) video content can be directly imported to the
PixelMap Content Package most of the resolution is thrown away during import. For
faster conversion during import it is best to use lower resolution video files such as
352×240 (Video CD) or 720×480(DVD).
Avoid using video files that feature complex objects such as faces, logos, or text
unless you are using a very dense grid of target pixel fixtures to display this content.

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