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ETC Hog 4 PC - Page 110

ETC Hog 4 PC
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4. Shows 107
After selecting the merge method, you can select which programming objects to merge by
clicking on each item displayed in the window. Items highlighted in blue are selected for
merging.
Tip: You cannot replace palettes in the current show because you could replace a palette
with one that doesn't contain programming for fixture parameters that other programming
expects it to have.
4.11.4 Dependencies
In order to merge certain parts of a show, you must have chosen to merge other parts:
To merge groups, you must have merged fixtures.
To merge palettes, you must have merged fixtures.
To merge cuelists and cues, you must have merged fixtures and palettes.
To merge scenes, you must have merged fixtures and palettes.
To merge batches, you must have merged fixtures, groups, palettes, cuelists, and
scenes.
To merge pages, you must have merged fixtures, cuelists, and scenes.
To merge plots, you must have merged fixtures.
4.11.5 How Patching is handled when merging shows
When performing a show merge the console will automatically do the following:
Fixtures appended to the current show file will maintain their patch information unless
their patch information conflicts with patch information already used by fixtures in the
current show file; in the case that patch conflicts exist then the appended fixtures will
be added to the current show file without patch information.
Fixtures in the source show file that are replacing fixtures in the current show file will
use the patch information of the current show file.
To summarize: Hog 4 OS will always protect the patch records of the current show file and
will only allow appended fixtures to bring their patch records into the current show file
provided that conflicts don't exist.
4.11.6 Merging Examples
Example 1: You have programmed your show on two separate consoles (perhaps one
controlling moving fixtures and one controlling conventional fixtures) and you want to merge
the shows for playback on one console. Each show file contains identical palette and cuelist
structures, but they just control their own fixtures.
In this case, Append fixtures and Merge By Name for all programming.
Example 2: You have two shows programmed using the same rig, which you now want to
merge. Each show contains exactly the same fixtures.
In this case, Replace fixtures, and Append Different all of the programming (assuming all of
the programming has unique names).

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