178
To Tune an Instrument
1. In the track you want to record your instrument on, right-click in the Effects
bin.
2. From the menu that appears, select Audio Effects-Cakewalk-Tuner.
3. Click the track’s Input Monitor button. If you don’t click the Input
Monitor button on the track the Tuner is patched into, you will not be able to
use the tuner.
4. With your instrument plugged into your sound card and turned up, play a
note.
The Tuner displays the intonation reading on the cents meter and the name of
the note you played between the three arrows. One of the three arrows lights
up, indicating one of the following:
• Up arrow indicates the note is in tune.
• Right arrow indicates the note is sharp.
• Left arrow indicates the note is flat.
5. Adjust the pitch if necessary and repeat for the rest of the pitches you need to
tune.
To Record Audio
1. Choose the audio inputs for the track(s) you want to record.
2. Arm the tracks for recording. The Clips pane next to each armed track turns a
reddish hue when the track is armed.
3. Set the Now time to the point in the project where you want to start recording.
4. Click , press r, or choose Transport-Record. If your metronome count-in is
turned on, it will play the count-in measures or beats.
5. Play or perform the material you want to record.
As you record, SONAR displays a waveform preview of the new material in the
Clips pane, unless you’ve turned off the Display Waveform Preview option on
the General tab of the Global Options dialog (Options-Global command). If
you’ve turned off the option, SONAR displays a red swath along the area of
the Clips pane where you’re recording.
6. Click , press the Spacebar, or choose Transport-Stop to stop recording.
SONAR displays a clip containing the new material in the Track window. To listen
to the new material, set the Now time to the start of the clip and press the
Spacebar or click . If you’re not happy with the recording, use Edit-Undo to
erase the new material.
If you do not see a new clip in the Clips pane, you may have a problem with audio
input. See Appendix A: Troubleshooting for more information.