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CAKEWALK SONAR - Applying Reverb

CAKEWALK SONAR
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394
Applying Reverb
The Cakewalk-FxReverb command adds many small echoes to a signal to create
the illusion of spaciousness. By changing the parameters, you can simulate a
stage, a hall, an arena, or a variety of other room types. The reverb parameters are
as follows:
To Apply Reverb to Audio Data
1. Select the audio data to be affected. Select a stereo pair for stereo reverb.
2. Choose Audio Effects-Cakewalk-FxReverb from the Process menu or from
the popup menu to open the Cakewalk FxReverb dialog box.
3. Set the reverb parameters, as described in the table above.
4. Click OK.
SONAR applies the reverb effect to the selected data.
Parameter/
Option...
Meaning...
Room Size Set the size of the room.
Note: Automation changes in this parameter should be
made only during periods of silence in a track to prevent
artifacts from being introduced to the signal.
Decay Time The time after which the reverberation of a signal stops.
High Frequency Rolloff Removes high frequencies from the output.
High Frequency Decay How much faster the high frequencies rolloff
Density The number of reflections in the reverb.
Pre Delay Time before the reverb starts.
Motion Rate The motion rate is measured in Hz and is designed to
simulate movement in a room.
Motion Depth This setting sets the amount of motion for the Motion
Rate parameter.
Level The plug-in’s output volume.
Mix The Wet/Dry mix of the output. If set all the way down,
the chorus has no effect on output. If set all the way up
eliminates all dry signal.

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