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Native Instruments Maschine Mikro MK2 User Manual

Native Instruments Maschine Mikro MK2
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If the Pattern Editor is in Group view this will select all events for all Sounds in the Pat-
tern. If the Pattern Editor is in Keyboard view this will select all events at all pitches for
the focused Sound.
Selecting Events/Notes on the Controller
Using your controller you can select particular events from the selected Pattern. This will allow
you to edit them without affecting the other events.
For example in Pad Mode this can be very useful to quickly quantize a few drum instruments in
your kit without affecting the rest of the kit: Press SHIFT + SELECT + the pads of the desired
drums then press SHIFT + pad 5 (QUANTIZE), and you’re done!
You can select notes and events using the pads. Depending on the current pad mode (Pad
Mode or Keyboard mode, see 6.1.1, The Pad View in the Software), events will be selected
differently:
In Pad Mode (the default mode of the pads), each pad represents a specific Sound:
Unlit pads indicate Sounds for which the Pattern has no events. Nothing happens
when you press them.
Dimmed pads indicate Sounds for which events can be selected: Press any dimmed
pad to add all events for that Sound to the selection. The pad turns fully lit to indicate
that all its events are selected. You can press any additional dimmed pad to add its
events to the selection. Pressing a dimmed pad additionally switches the focus to the
corresponding Sound.
Fully lit pads indicate Sounds for which all events are selected: Press any lit pad to
remove all its events from the selection (the pad turns dim lit).
In Keyboard mode, each pad represents a specific pitch of the focused Sound:
Unlit pads indicate pitches at which the Pattern has no notes. Nothing happens when
you press them.
Dimmed pads indicate pitches at which notes can be selected: Press any dimmed pad
to add all notes at that pitch to the selection. The pad turns fully lit to indicate that
all its notes are selected. You can press any additional dimmed pad to add its notes to
the selection.
Working with Patterns
Editing Events
MASCHINE MIKRO - Manual - 483

Table of Contents

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Native Instruments Maschine Mikro MK2 Specifications

General IconGeneral
Mixer sectionNo
Product colorBlack
Backlight buttonsYes
USB direct playback-
Apple docking compatibilityNot supported
Mac operating systems supportedMac OS X 10.10 Yosemite, Mac OS X 10.8 Mountain Lion, Mac OS X 10.9 Mavericks
Windows operating systems supportedWindows 7 Enterprise, Windows 7 Enterprise x64, Windows 7 Home Basic, Windows 7 Home Basic x64, Windows 7 Home Premium, Windows 7 Home Premium x64, Windows 7 Professional, Windows 7 Professional x64, Windows 7 Starter, Windows 7 Starter x64, Windows 7 Ultimate, Windows 7 Ultimate x64, Windows 8, Windows 8 Enterprise, Windows 8 Enterprise x64, Windows 8 Pro, Windows 8 Pro x64, Windows 8 x64
Weight and Dimensions IconWeight and Dimensions
Depth195 mm
Width320 mm
Height50 mm
Weight1200 g

Summary

Disclaimer

1 Welcome to MASCHINE

1.1 MASCHINE Documentation

Provides information sources and guides for understanding MASCHINE.

1.2 Document Conventions

Explains the manual's signage, text highlighting, and formatting conventions.

1.3 New Features in MASCHINE 2.7.10

Details new features added in MASCHINE version 2.7.10.

2 Quick Reference

2.1 Using Your Controller

Provides practical information for daily work with the MASCHINE controller.

2.1.1 Controller Modes and Mode Pinning

Explains the different controller operating modes and how to pin them.

2.2 MASCHINE Project Overview

Explains the structure and content of a MASCHINE Project.

2.3 MASCHINE Hardware Overview

Describes the areas and control elements of the MASCHINE MIKRO hardware.

2.4 MASCHINE Software Overview

Introduces the main areas and components of the MASCHINE software interface.

3 Basic Concepts

3.1 Important Names and Concepts

Introduces key terminology and concepts related to MASCHINE.

3.2 Adjusting the MASCHINE User Interface

Explains how to customize the MASCHINE GUI for optimal workflow.

3.3 Common Operations

Covers frequently encountered operations and tasks within MASCHINE.

3.5 Stand-Alone and Plug-in Mode

Discusses running MASCHINE as a standalone application or as a plug-in.

3.6 Preferences

Allows users to specify various settings and configurations for MASCHINE.

4 Browser

4.1 Browser Basics

Covers fundamental concepts and general information about the Browser.

4.2 Searching and Loading Files from the Library

Guides users on how to search and load files within the MASCHINE Library.

4.2.3 Selecting a Product Category, a Product, a Bank, and a Sub-Bank

Details the process of selecting content hierarchy within the Product selector.

4.2.4 Selecting a File Type

Explains how to filter and display files based on their specific MASCHINE types.

4.5 Editing the Files’ Tags and Properties

Covers how to assign and edit tags and properties for efficient file management.

4.6 Loading and Importing Files from Your File System

Guides users on browsing their file system and importing folders into MASCHINE.

5 Managing Sounds, Groups, and Your Project

5.1 Overview of the Sounds, Groups, and Master

Introduces the hierarchical organization of objects within a MASCHINE Project.

5.2 Managing Sounds

Details the global editing functions available for Sounds and Sound slots.

5.3 Managing Groups

Explains the global editing functions and operations available for Groups.

5.4 Exporting MASCHINE Objects and Audio

Covers saving single Groups or entire Projects and exporting audio.

6 Playing on the Controller

6.1 Adjusting the Pads

Explains how to optimize and fine-tune the pad response for playing.

6.1.1 The Pad View in the Software

Details the settings for pads available in the Pad view within the software.

6.1.2 Choosing a Pad Input Mode

Describes how to change pad behavior for different playing situations.

6.3 Playing Tools

Introduces intuitive playing tools for live performance and pattern recording.

6.4 Performance Features

Covers Scale and Chords engines for melodic playing and chord creation.

7 Working with Plug-ins

7.1 Plug-in Overview

General information on finding, adjusting, and managing Plug-ins.

7.1.3 Loading, Removing, and Replacing a Plug-in

Details the procedures for loading, removing, and replacing Plug-ins.

7.2 The Sampler Plug-in

Comprehensive guide to the Sampler Plug-in for playing back samples.

7.3 Using Native Instruments and External Plug-ins

Information on loading and using VST/AU plug-ins from NI and third parties.

9 Using the Drumsynths

9.1 Drumsynths – General Handling

Covers the general use and features of MASCHINE's Drumsynth plug-ins.

9.2 The Kicks

Details the engines and parameters for generating various kick drum sounds.

9.3 The Snares

Explains the engines and parameters for creating a multitude of snare sounds.

9.4 The Hi-hats

Details the engines and parameters for generating various hi-hat sounds.

9.5 The Toms

Explains the engines and parameters for generating various tom sounds.

9.6 The Percussions

Details the engines and parameters for generating various percussion sounds.

10 Using the Bass Synth

Guide to using the monophonic synthesizer for creating basslines and acid lines.

11 Working with Patterns

11.1 Pattern Basics

Covers general points on Patterns and the Pattern Editor interface.

11.2 Recording Patterns in Real Time

Explains various methods for recording Patterns live using the controller.

11.3 Recording Patterns with the Step Sequencer

Details how to program Patterns using the step sequencer.

11.4 Editing Events

Covers creating, selecting, editing, and deleting events or notes in Patterns.

11.5 Recording and Editing Modulation

Explains how to record and edit parameter changes for modulation.

11.7 Managing Patterns

Covers organizing Patterns, Pattern slots, and Pattern banks.

11.8 Importing/Exporting Audio and MIDI to/from Patterns

Explains how to import MIDI and export audio/MIDI to/from Patterns.

12 Audio Routing, Remote Control, and Macro Controls

12.1 Audio Routing in MASCHINE

Explains MASCHINE's audio routing system and its flexibility.

12.2 Using MIDI Control and Host Automation

Covers routing MIDI signals and controlling parameters via MIDI/host automation.

12.3 Creating Custom Sets of Parameters with the Macro Controls

Guides on using Macro Controls for selecting and manipulating parameters.

13 Controlling Your Mix

13.1 Mix View Basics

Describes the basic operation and elements of the Mix view.

13.2 The Mixer

Details the Mixer layout for adjusting channel levels and routing settings.

13.3 The Plug-in Chain

Explains the horizontal series of Plug-ins loaded in a focused channel.

13.4 The Plug-in Strip

Shows the loaded Plug-ins as a series of panels with their own interfaces.

14 Using Effects

14.1 Applying Effects to a Sound, a Group or the Master

Details the procedures for applying effects at different project levels.

14.2 Applying Effects to External Audio

Explains how to apply effects to external audio sources via MASCHINE.

14.3 Creating a Send Effect

Guides on setting up a Sound or Group as a send effect for shared use.

14.4 Creating Multi-Effects

Covers creating multi-effect units by chaining Sounds and Groups.

15 Effect Reference

15.1 Dynamics

Details effects like Compressor, Gate, Transient Master, Limiter, and Maximizer.

15.2 Filtering Effects

Explains EQ and Filter parameters for shaping the sound.

15.3 Modulation Effects

Covers Chorus, Flanger, FM, Freq Shifter, and Phaser effects.

15.4 Spatial and Reverb Effects

Details effects like Ice, Metaverb, Reflex, Reverb, and Plate Reverb.

15.5 Delays

Explains Beat Delay, Grain Delay, Grain Stretch, and Resochord.

15.6 Distortion Effects

Covers Distortion, Lofi, and Saturator effects.

15.7 Perform FX

Explains multi-effects designed for live performance control.

16 Working with the Arranger

16.1 Arranger Basics

Introduces the Arranger and its two main views: Ideas and Song.

16.2 Using Ideas View

Explains how to experiment with musical ideas and create Scenes.

16.3 Using Song View

Guides on sequencing Scenes into a final song arrangement on the Timeline.

16.4 Playing with Sections

Provides tools to precisely control Section playback and timing.

16.5 Triggering Sections or Scenes via MIDI

Explains how to trigger Sections and Scenes using MIDI.

16.6 The Arrange Grid

Explains how the Arrange Grid quantizes timeline modifications.

16.7 Quick Grid

Describes setting common Pattern lengths quickly using the controller.

17 Sampling and Sample Mapping

17.1 Opening the Sample Editor

Steps to access the Sample Editor for processing recorded audio or samples.

17.2 Recording Audio

Covers recording internal or external audio signals to create samples.

17.3 Editing a Sample

Details how to adjust sample start/end points and apply audio processing.

17.4 Slicing a Sample

Explains how to chop loops, extract single sounds, and rearrange loops.

17.5 Mapping Samples to Zones

Guides on creating multi-sample Sounds with zones for key/velocity ranges.

18 Appendix: Tips for Playing Live

18.1 Preparations

Offers tips for preparing hardware, software, and performance settings for live sets.

18.2 Basic Techniques

Covers fundamental playing techniques like Mute/Solo, Step Sequencer, and Note Repeat.

19 Troubleshooting

19.1 Knowledge Base

Information on accessing useful resources for product support and issue resolution.

19.2 Technical Support

Guidance on contacting Native Instruments Technical Support for assistance.

20 Glossary

Arranger

Defines the main area for organizing melodies and rhythms in a timeline.

Browser

Front end for accessing and managing MASCHINE objects like Projects, Groups, Sounds.

Channel Properties

Global settings for Sounds, Groups, and Master, independent of Plug-ins.

Control Area

The central area for adjusting Plug-in parameters and Channel properties.

Control Mode

The default controller mode for real-time playing, recording, and parameter adjustment.

Effect (FX)

Modifies audio material using internal or external Plug-ins for various audio manipulations.

Pattern

A sequence of events that make up a groove or musical phrase, belonging to a Group.

Pattern Editor

The tool for selecting Sound slots, editing Patterns, and creating automation.

Sound

Building blocks of sound content, mapped to pads, loaded with Plug-ins for audio processing.

Step Mode

Controller mode for programming steps in a sequence, similar to classic drum machines.

Swing

Parameter to shift events for a shuffling or rhythmic feel in Patterns.

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