Standard
RLL Instructions
5–55
Standard RLL Instructions
Accumulator Logic Instructions
Logical Instructions (Accumulator)
AND
A aaa
The And instruction is a 16 bit instruction
that logically ands the value in the lower
16 bits of the accumulator with a
specified V memory location (Aaaa). The
result resides in the accumulator. The
discrete status flag indicates if the result
of the And is zero.
Operand Data Type DL05 Range
A aaa
V memory V All (See page 4–28)
Pointer P All (See page 4–28)
Discrete Bit Flags Description
SP63 Will be on if the result in the accumulator is zero
SP70 on when the value loaded into the accumulator by any instruction is zero.
NOTE: The status flags are only valid until another instruction that uses the same
flags is executed.
In the following example, when X1 is on, the value in V2000 will be loaded into the
accumulator using the Load instruction. The value in the accumulator is anded
with the value in V2006 using the And instruction. The value in the lower 16 bits of the
accumulator is output to V2010 using the Out instruction.
AND (V2006)
Handheld Programmer Keystrokes
LD
V2000
X1
Load the value in V2000 into
the lower 16 bits of the
accumulator
AND
V2006
AND the value in the
accumulator with
the value in V2006
OUT
V2010
Copy the lower 16 bits of the
accumulator to V2010
0010100001111010
00101000001110000000010000000000
V2000
287A
0000000000000000
0000000000000000
The upper 16 bits of the accumulator
will be set to 0
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 1631 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16
Acc.
Acc.
00101000011110100000000000000000
Acc.
01101010001110000000000000000000
6A38
V2010
2838
DirectSOFT
STR
$
SHFT
ANDST
L
3
D
SHFT
AND
V
2
C
0
A
0
A
ENT
6
G
OUT
GX
SHFT
AND
V
2
C
0
A
1
B
0
A
ENT
AND
V
1
B
ENT
2
C
0
A
0
A
0
A
ENT
And
(AND)