Using 3D
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Texture Activates the texture or photorealistic rendering mode. It creates a photorealistic
appearance of the object. The shading depends on the orientation of the surface of
the object.
If both Texture and Gray Surface mode are switched on, the mixture percentage of
both modes can be defined.
Render Changes between the rendered image view and the view of a volume of interest. The
volume of interest shows the acquired ultrasound images transformed into an
isotropic rectangular coordinate system. The volume of interest can be manipulated
as described above.
Threshold/Opacity Threshold defines which gray values are used for rendering and which are
considered noise. Opacity defines how strict Threshold is used for discrimination. A
low opacity value creates a firmer appearance of the surface. A high opacity value
leads to a transparent appearance of the rendered image.
Colorize/Contrast Colorizes the 3D render or adds contrast to the 3D rendered image.
Table 5-9: Easy 3D Description and Instructions for Use
3D Parameter Description