Vista Digital Mixing System
Date printed: 05.08.03 SW V3.3 Desk Operation 2-29
Note: None of these settings will influence the recording behavior while an ele-
ment is punched-in (e.g. touched and recording). They only affect the
automation behavior after the element has been punched-out (e.g. un-
touched), and therefore make it stay in record further into the future.
Option settings in the AutoTouch+ window may determine whether the
“Begin” and “End” settings are cleared automatically when the mix pass is
finished, in order to prevent erasing valuable automation data.
[187] GLIDE
Determines whether a fade back to the previous value will be applied at the
end point of writing, or whether it should be a jump. Glide time can be ad-
justed in the AutoTouch+ window.
Static Automation: Activates/deactivates global snapshot cross-fading.
[188] FDR
MUTE
KNOB
SWIT
HELD
Pre-selector keys for global punch-in (fader, mutes, knobs, switches, all
held objects); if corresponding elements are in TRIM or WRITE mode, they
may be punched into record by pressing PUNCH IN [190]. Only pre-selected
keys/elements will be punched-in.
[189] CLR / ALL
This key will either clear all active GLOBAL RECORD pre-selector keys
[188] (if some of them are already lit), or select them all (if all were dark
before).
Shortcut: In order to punch-in or out all armed elements, press and hold
CLR / ALL, then press PUNCH IN or PUNCH OUT [190].
[190] PUNCH IN
PUNCH OUT
Punches-in or out all elements selected with one of the GLOBAL RECORD
pre-selector keys [188]. Punches-in or out all armed elements, if pressed
together with CLR / ALL [189].
[191] SCENE: CAPT
SCENE: RCL
• SCENE: CAPT stores all elements that are currently recording together
with their current values into a special clipboard. The RCL key is lit if a
setting is stored.
• SCENE: RCL recalls the values of the stored elements and punches them
directly into record, if they are armed and TOUCH RECORD [197] is ac-
tive. If TOUCH RECORD is not active, the elements are only recalled
(audition mode).
Note: Normally only one scene is stored at a time in the clipboard. How-
ever, by holding down the ñ Shift key of the keyboard (chapter 2.4.3), it is
possible to address a second clipboard. ñ Shift + CAPT will therefore store
the values into this second clipboard, while ñ Shift + RCL recalls the val-
ues from the second clipboard.