EasyManua.ls Logo

Studer Vista - Page 65

Studer Vista
713 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Vista Digital Mixing System
Date printed: 05.08.03 SW V3.3 Desk Operation 2-29
Note: None of these settings will influence the recording behavior while an ele-
ment is punched-in (e.g. touched and recording). They only affect the
automation behavior after the element has been punched-out (e.g. un-
touched), and therefore make it stay in record further into the future.
Option settings in the AutoTouch+ window may determine whether the
“Begin” and “End” settings are cleared automatically when the mix pass is
finished, in order to prevent erasing valuable automation data.
[187] GLIDE
Determines whether a fade back to the previous value will be applied at the
end point of writing, or whether it should be a jump. Glide time can be ad-
justed in the AutoTouch+ window.
Static Automation: Activates/deactivates global snapshot cross-fading.
[188] FDR
MUTE
KNOB
SWIT
HELD
Pre-selector keys for global punch-in (fader, mutes, knobs, switches, all
held objects); if corresponding elements are in TRIM or WRITE mode, they
may be punched into record by pressing PUNCH IN [190]. Only pre-selected
keys/elements will be punched-in.
[189] CLR / ALL
This key will either clear all active GLOBAL RECORD pre-selector keys
[188] (if some of them are already lit), or select them all (if all were dark
before).
Shortcut: In order to punch-in or out all armed elements, press and hold
CLR / ALL, then press PUNCH IN or PUNCH OUT [190].
[190] PUNCH IN
PUNCH OUT
Punches-in or out all elements selected with one of the GLOBAL RECORD
pre-selector keys [188]. Punches-in or out all armed elements, if pressed
together with CLR / ALL [189].
[191] SCENE: CAPT
SCENE: RCL
SCENE: CAPT stores all elements that are currently recording together
with their current values into a special clipboard. The RCL key is lit if a
setting is stored.
SCENE: RCL recalls the values of the stored elements and punches them
directly into record, if they are armed and TOUCH RECORD [197] is ac-
tive. If TOUCH RECORD is not active, the elements are only recalled
(audition mode).
Note: Normally only one scene is stored at a time in the clipboard. How-
ever, by holding down the ñ Shift key of the keyboard (chapter 2.4.3), it is
possible to address a second clipboard. ñ Shift + CAPT will therefore store
the values into this second clipboard, while ñ Shift + RCL recalls the val-
ues from the second clipboard.

Table of Contents

Related product manuals