PATTERNS
Patterns are where the programming action takes place. Patterns and pattern chains are
assigned to tracks, selecting patterns was covered in the TRACK SELECT section of the
manual.
Each pattern has separate settings for PATTERN TYPE, LENGTH, TIME SCALE, SHUFFLE
and SKIPPED STEPS. This means that you could have patterns within a pattern chain that
have completely different settings, which can create interesting variations on timing and
groove.
PATTERN TYPES
Engine has four different types of patterns, DRUM type patterns, SYNTH1 type patterns
SYNTH2 type patterns and CONTROL type patterns.
Tracks can have any combination of drum, synth1, synth2 or control type patterns,
meaning you can use any type of pattern in any of the eight available tracks.
In the next sections we will cover the different pattern types and how they can be used.
TIP: Each pattern type has different capabilities for programming, but
that doesn't mean that a drum type pattern couldn't be used to
sequence a synth for example.