Basic Memory Modification
Basic memory modification is calling a stored memory the memory to the editor,
modifying, and storing the memory again.
Channels and spots under memory modification are displayed in dark blue. The selected
memory number remains in the command line.
This function may be executed in live or blind modes.
Keypresses Results/Comments
1. Select the memory for
modification.
2. Press [CHANNEL] or
[SPOT]
The memory is live on stage unless you are
working in Blind editing. The channels and spots
contained in the selected memory are displayed in
dark blue.
3. Select channels/spots
and modify
4. Press [STORE]
If the modified memory is not present in any other
location on the board, such as A/B or a controller,
the message:
Memory # Stored
is displayed. To
clear the editor press [RESET].
If the memory that you are attempting to store is assigned somewhere on the board, the
message: Memory On Board is displayed.
Press [STORE] again to overwrite the memory. The editor clears when the memory is
stored.
If you have converted a memory to an editor group (see Chapter 7 Programming Memories)
you can store to the same memory number.
Example: Modify memory 1.
Keypresses Results/Comments
1. Select memory 1.
2. Press [ENTER] Memory 1 is converted to a group in the editor.
E1
is displayed instead
L#
(Last memory stored).
3. Modify the group.
4. Press [=]
Memory
is added to the command line.
5. Press [ENTER]
1
appears in the command line, referencing
E
.
6. Press [STORE] The message
Memory 1 Stored
is displayed.