Programming Memories with Libraries
Spark
14-5
Programming Memories with Libraries
The advantage of programming memories using libraries wherever possible, is that library
updates track through all of the memories that contain those library assignments.
Example: Assign position library 06 to spots 6 - 13 and store as memory 4.
Keypresses Results/Comments
1. Select spots 6 – 13
2. Press [POSITION]
3. Enter 6 on the numeric
keypad.
The library number is displayed in white on a
red field.
4. Continue editing.
5. Press [= 4]
6. Press [STORE]
The message
Memory 4 Stored
is displayed.
¾
¾
Note
The message Library Empty is displayed when the library does not contain the selected
spots.
Copying from a Library
You can copy the library values of the selected spot to any other spot. Only the values from
the library are assigned to the selected spot, the library itself is not assigned.
Example: Copy the value for spot 6 in Gobo library 18 to spot 8.
Keypresses Results/Comments
1. Select spot 8 Select the target spot.
2. Press [COPY]
The prompt
copy from
appears in the command
line.
3. Press [GOBO]
4. Enter 18 on the keypad.
5. Select spot 6 Select the spot being copied from.
6. Press [ENTER]
The Gobo values in the library are assigned to spot
8.