Chasers
Spark
12-15
Assigning chasers to controllers
You can assign a memory loop or a range of memories as a chaser. When assigning a
memory loop as a chaser, select only the first memory of the loop.
Memory loops that are automatic continuous loops keep running until some action is taken
to stop them.
Memory loops that are manual continuous loops behave like automatic continuous loops.
Memory loops that are finite loops run the specified number of times and then stop.
Memory range assignments behave like automatic continuous loops.
Example: Assign memory loop 5
Æ
8 as a hard chaser to controller 7.
Keypresses Results/Comments
1. Select memory 5.
2. Press [HARD]
The command line:
Hard Assign Key Expected
.
3. Press the controller 7’s SK. The controller LED blinks red indicating a
chaser assignment on hold.
Example: Assign memory loop 5
Æ
8 as a soft chaser to controller 7.
Keypresses Results/Comments
1. Select memory 5.
2. Press [SOFT]
The command line:
Soft Assign Key Expected
.
3. Press the controller 7’s SK. The controller LED blinks red indicating a
chaser assignment on hold.
Example: Assign memory range 5
Æ
8 as a hard chaser to controller 7.
Keypresses Results/Comments
1. Select memories: [MEMORY]
[5
Æ
Æ
8]
2. Press [HARD]
The command line:
Soft Assign Key
Expected
.
3. Press the controller 7’s SK. The controller LED blinks red indicating a
chaser assignment on hold.
Example: Assign memory range 5
Æ
8 as a soft chaser to controller 7.
Keypresses Results/Comments
1. Select memories: [MEMORY]
[5
Æ
Æ
8]
2. Press [SOFT]
The command line:
Soft Assign Key
Expected
.
3. Press the controller 7’s SK. The controller LED blinks red.